Difference between revisions of "Momentum Strike"
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'''Momentum Strike''' is a level 2 [[Conjurations]]/[[Translocations]] spell. It is a [[smite-targeted]], range-4 spell that deals heavy damage for its level. Note that this spell can miss, despite being smite-targeted. | '''Momentum Strike''' is a level 2 [[Conjurations]]/[[Translocations]] spell. It is a [[smite-targeted]], range-4 spell that deals heavy damage for its level. Note that this spell can miss, despite being smite-targeted. | ||
− | However, if the spell hits, it inflicts the Stuck [[status effect]] on the user for 5-8 turns. This prevents further uses of Momentum Strike for the duration, as well as regular movement and physical player abilities like [[Barachim|hopping]]. The -Move status | + | However, if the spell hits, it inflicts the Stuck [[status effect]] on the user for 5-8 turns. This prevents further uses of Momentum Strike for the duration, as well as regular movement and physical player abilities like [[Barachim|hopping]]. The -Move status, which can be obtained from [[miscast]]ing this spell, will also prevent Momentum Strike from being castable. |
[[Reaver]]s start with this spell in their libraries. | [[Reaver]]s start with this spell in their libraries. |
Revision as of 13:59, 28 December 2022
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
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Momentum Strike is a level 2 Conjurations/Translocations spell. It is a smite-targeted, range-4 spell that deals heavy damage for its level. Note that this spell can miss, despite being smite-targeted.
However, if the spell hits, it inflicts the Stuck status effect on the user for 5-8 turns. This prevents further uses of Momentum Strike for the duration, as well as regular movement and physical player abilities like hopping. The -Move status, which can be obtained from miscasting this spell, will also prevent Momentum Strike from being castable.
Reavers start with this spell in their libraries.
History
This spell will be added in 0.30.
Spell Details | |
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Damage Formula | 3d(8 + Power/18) |
Max Damage | 3d11 |
Max Power | 50 |
Range | 4 |
Targeting | Random |
To-hit | |
Special |