Difference between revisions of "Momentum Strike"

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(Momentum strike gives -Move)
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'''Momentum Strike''' is a level 2 [[Conjurations]]/[[Translocations]] spell. It is a [[smite-targeted]], range-4 spell that deals heavy damage for its level - about equal to [[Stone Arrow]]. Note that this spell can miss, unlike most smite-targeted spells. If a [[status effect]] prevents you from moving, you cannot cast Momentum Strike.
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'''Momentum Strike''' is a level 2 [[Conjurations]]/[[Translocations]] spell. It is a [[smite-targeted]], range-4 spell that deals high damage for its level. Note that this spell can miss, unlike most smite-targeted spells.  
  
If the spell hits, then the caster is inflicted with the the '''Stuck''' [[status effect]] for 5-8 turns. This prevents regular movement, physical player abilities like [[Barachim|hopping]], and casting this spell again. It does not prevent other types of Translocations from working.
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But if the spell hits, then the caster is inflicted with the the '''-Move''' [[status effect]] for 5-8 turns. This prevents regular movement, physical player abilities like [[Barachim|hopping]], and casting this spell again. It does not prevent other types of Translocations from working.
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If a [[status effect]] prevents you from moving, you cannot cast Momentum Strike. In addition to '''-Move''', you cannot cast this spell if you are '''Stuck''' (from [[miscast effects|miscasting]] a Translocations spell) or if you are in [[Tree Form]].
  
 
[[Reaver]]s start with this spell in their libraries.
 
[[Reaver]]s start with this spell in their libraries.
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Since this spell prevents you from moving for a few turns, it is best to position yourself ''before'' casting it. Try to be around hallways, and try to avoid other monsters from appearing. [[Stair dancing]] is helpful.
 
Since this spell prevents you from moving for a few turns, it is best to position yourself ''before'' casting it. Try to be around hallways, and try to avoid other monsters from appearing. [[Stair dancing]] is helpful.
 
===Tips & Tricks===
 
* In addition to the Stuck effect, [[Tree Form]] and '''-Move''' (which can be inflicted by [[miscast]]ing this spell) will prevent you from casting Momentum Strike.
 
  
 
==History==
 
==History==

Revision as of 02:14, 13 May 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.

Momentum Strike is a level 2 Conjurations/Translocations spell. It is a smite-targeted, range-4 spell that deals high damage for its level. Note that this spell can miss, unlike most smite-targeted spells.

But if the spell hits, then the caster is inflicted with the the -Move status effect for 5-8 turns. This prevents regular movement, physical player abilities like hopping, and casting this spell again. It does not prevent other types of Translocations from working.

If a status effect prevents you from moving, you cannot cast Momentum Strike. In addition to -Move, you cannot cast this spell if you are Stuck (from miscasting a Translocations spell) or if you are in Tree Form.

Reavers start with this spell in their libraries.

Strategy

Momentum Strike is essentially a spell with a lengthy cooldown (that prevents you from moving). It is best thought of as a support spell: cast this spell once or twice per encounter for some extra damage. In terms of raw damage, Momentum Strike is roughly equal to Stone Arrow, though it costs 2 MP rather than 3 MP.

Since this spell prevents you from moving for a few turns, it is best to position yourself before casting it. Try to be around hallways, and try to avoid other monsters from appearing. Stair dancing is helpful.

History

This spell will be added in 0.30.

Spell Details
Damage Formula 3d(8 + Power/18)
Max Damage 3d11
Max Power 50
Range 4
Targeting Random
To-hit
Special