Difference between revisions of "Dexterity"
(useful info) |
m (→Useful Info) |
||
Line 21: | Line 21: | ||
* Dodging: Dodging skill gives a bonus of <code>0.8 * DEX * Dodging / (20 - size)</code> EV, i.e. dexterity acts as a multiplier. | * Dodging: Dodging skill gives a bonus of <code>0.8 * DEX * Dodging / (20 - size)</code> EV, i.e. dexterity acts as a multiplier. | ||
* Stabbing: Chance to make a low-tier stab is increased by +(DEX)%. | * Stabbing: Chance to make a low-tier stab is increased by +(DEX)%. | ||
− | * Stealth: +3 to stealth score per point. For reference, boots of [[ | + | * Stealth: +3 to stealth score per point. For reference, boots of [[Ego#Stealth|stealth]] give +50. |
* Shields: Bonus of <code>DEX * 38 * (base_SH + 13) / 5200</code> SH. Roughly equal to (7.3% of base SH) + 0.95 SH every 10 points. | * Shields: Bonus of <code>DEX * 38 * (base_SH + 13) / 5200</code> SH. Roughly equal to (7.3% of base SH) + 0.95 SH every 10 points. | ||
− | * Accuracy: +0.5 [[to-hit]] per point. | + | * Accuracy: +0.5 [[to-hit]] per point. |
==History== | ==History== |
Revision as of 06:52, 7 July 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Dexterity (or DEX) is one of a character's three main attributes, along with strength and intelligence. It is important if you want to have high evasion.
Dexterity affects the following:
- Increases damage of certain weapons (Short Blades, Long Blades, Ranged Weapons).
- Increases the effect of Dodging skill on evasion.
- Increases the chances to stab monsters.
- Slightly increases your SH bonus with shields.
- Slightly increases stealth.
- Very slightly increases accuracy in combat.
Dexterity is a generally useful defensive stat, though strength is often more impactful for heavy armour characters, and intelligence for dedicated spellcasters.
If your dexterity is ever reduced to 0 or lower, you will suffer stat zero.
Useful Info
In detail, dexterity does the following:
- Weapon damage: +2.5% damage per point, where 100% damage = 10 DEX.
- Dodging: Dodging skill gives a bonus of
0.8 * DEX * Dodging / (20 - size)
EV, i.e. dexterity acts as a multiplier. - Stabbing: Chance to make a low-tier stab is increased by +(DEX)%.
- Stealth: +3 to stealth score per point. For reference, boots of stealth give +50.
- Shields: Bonus of
DEX * 38 * (base_SH + 13) / 5200
SH. Roughly equal to (7.3% of base SH) + 0.95 SH every 10 points. - Accuracy: +0.5 to-hit per point.
History
- Prior to 0.29, Short Blades, Long Blades, and ranged weapons scaled with strength instead of dexterity.
- Prior to 0.28, dexterity increased the chance of doing auxiliary attacks, and DEX was not the sole stat to increase SH with shields.
- Prior to 0.27, dexterity had a stepdown; DEX values above 24 were less effective at raising EV. In addition, EV had another stepdown; getting EV values above 30 was more difficult. See Dodging and Evasion for more details.
- Prior to 0.18, each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage.
- Prior to 0.17, Dexterity affected the chance of doors creaking.