Ego

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Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Egos are special abilities and intrinsics found on weapons, armour, and other character items. When an item name shows as "+x foo of barring", the "of barring" is the ego. For example: boots of rampaging, war axe of electrocution.

Egos on weapons are often referred to as brands. This page focuses only on non-weapon egos; see the brand page for weapon egos.

Egos

Armour egos

Name Effect Inscription Found On
Resistance Gain 1 rank in fire resistance and cold resistance. {rF+ rC+} Body armour (only robes), shields, scarves
Fire Resistance Gain 1 rank of fire resistance. {rF+} All body armour, barding, shields
Cloaks found in Volcano
Cold Resistance Gain 1 rank of cold resistance. {rC+} All body armour, barding, shields
Cloaks found in an Ice cave
Poison Resistance Gain poison resistance. {rPois} All body armour (other than robes), cloaks, shields
Positive Energy Gain 1 level of life protection. {rN+} All body armour, shields
Preservation Gain corrosion resistance {rCorr} Cloaks
Protection Shield: gain +3 AC.
Weapon: temporarily gain +7 AC after striking an enemy.
{Protect} or {AC+3} Shields, weapons
Willpower Gain +40 willpower. {Will+} All body armour, cloaks, hats
Strength Gain +3 strength. {Str+3} Gloves
Dexterity Gain +3 dexterity. {Dex+3} Gloves
Intelligence Gain +3 intelligence. {Int+3} Hats, helmets
Rampaging Adds an additional tile of movement when moving directly towards an enemy. {rampage} Boots, barding
Flight Can be evoked for indefinite flight. {+Fly} Boots, barding
Stealth Gain +50 stealth. {Stlth+} Boots, barding, cloaks
See Invisible Gain see invisible. {SInv} Hats, helmets
Archmagi Boosts spell power for all spells. {Archmagi} Body armour (only robes)
Ponderousness Increases movement delay by 0.1 (10% slower for most species). {ponderous} Body armour (only chain mail, plate armour)
Reflection Reflects any blocked physical or magical ranged attacks back at the attacker. {reflect} Shields
Hurling +4 slaying to Throwing weapons. {hurl} Gloves

Animal skins and crystal plate armour won't generate with egos outside of certain vaults. Dragon scales can never generate with egos (though they can have rF+, rC+, etc. as artefact properties).

Scarf egos

Scarves have a unique list of egos, some only found on scarves.

Name Effect Inscription
Harm Increases damage dealt and taken. {Harm}
Invisibility Can be evoked for invisibility, but each attempt drains the wearer. {+Inv}
Repulsion Lowers to-hit of ranged attacks. {repulsion}
Resistance Gain 1 rank in fire resistance and cold resistance. {rF+ rC+}
Shadows Reduces LOS range by 1 tile. {shadows}

Orb egos

Orbs also have a unique list of egos, these can only be found on orbs.

Name Effect Inscription
Energy On successful spell cast, 20% to refund MP. On spell miscast, 100% to refund MP. Increases spell failure rate. {energy}
Guile Reduces willpower of you and enemies by 80 (Will--). {guile}
Light Gives you a 3-tile halo, revealing invisible enemies, increasing to-hit against anyone but you, decreasing your stealth. {light}
Mayhem On kill, 50% chance to send another enemy into frenzy. {mayhem}
Wrath On melee hit, 20% chance to inflict berserk on yourself. {*Rage}

History

  • Prior to 0.28, archery was an ego instead of hurling; also 5 new orb egos were added.
  • Prior to 0.27, hats and gloves could not get the stealth ego. Running could be found on boots and bardings.
  • 0.26 added the rampaging and shadows egos, caused the invisibility ego to drain the user, and renamed magic resistance to willpower.
  • Prior to 0.25, spirit shield could be found as an ego on scarves.
  • Prior to 0.15, the archery ego penalised melee (-1,-1) and gave more accuracy than damage (+5,+3).
  • The preservation ego was removed in 0.15, and returned in 0.25.
  • The jumping ego was added for boots in 0.14 and removed in 0.16.