Difference between revisions of "Arcjolt"
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− | {{version030 | + | {{version030}} |
{{AttackSpell | {{AttackSpell | ||
|name=Arcjolt | |name=Arcjolt | ||
|formula = 1d(10+power/2) | |formula = 1d(10+power/2) | ||
|maxdmg = 1d110 | |maxdmg = 1d110 | ||
+ | |tohit = Never miss | ||
+ | |range=LOS | ||
|maxsp = 200 | |maxsp = 200 | ||
|target = Special | |target = Special | ||
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==History== | ==History== | ||
− | + | *Arcjolt was added in [[0.30]]. |
Revision as of 09:51, 23 July 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Spell Details | |
---|---|
Damage Formula | 1d(10+power/2) |
Max Damage | 1d110 |
Max Power | 200 |
Range | LOS |
Targeting | Special |
To-hit | Never miss |
Special | Ignores 1/2 AC |
Arcjolt is a level 5 Air Magic/Conjurations spell.
Useful Info
Hits all monsters (friendly or not) adjacent to you or another target, up to LOS. This spell deals full damage, regardless of how far a target is or how many targets are hit. As a spell dealing BEAM_ELEC
damage, it also ignores half of any target's AC.
Arcjolt can be conducted through allies protected from friendly fire (such as the Hepliaklqana ancestor or plants under Fedhas). The spell does no damage to them, but Arcjolt will hit monsters next to them.
History
- Arcjolt was added in 0.30.