For all plant monsters, see list of plants.
|| Few plants can grow in the unpleasant dungeon environment, but some have managed to adapt and even thrive underground in the absence of the sun.
Plants are harmless impediments which leave no corpses and are worth no XP. They can be found almost anywhere, but are extremely common in the Swamp, the Shoals, and the Lair.
There are several alternate versions of plants. Although they have different names and appearances, they have identical stats.
Withered plants are a common sight on undead-themed floors and near some Yredelemnul altars.
|| This plant lost the war against life-draining influences, and yet its physical form is intact. Its dead body stays here uneaten, as the small creatures that would naturally decompose it prefer to stay away. And it looks like this plant died many years ago.
Petrified plants can be found near catoblepas dens in Lair:8.
|| Something has turned these ordinary plants into stone. Better not tarry here. If whatever petrified these plants gets you as well, we'll be stuck with a statue as ugly as you standing here for ages.
Demonic plants are found in a few demon-themed vaults, most notably the Lugonu-corrupted Ecumenical Temple.
|| Just as demons are shaped in a mockery of living beings, this... thing... here is a mockery of a plant. The colours don't match, and normal plants don't have mysterious appendages and tentacles writhing around. Fortunately, this one appears to be harmless, but with demons, you can never be sure.
Tips & Tricks
- Worshipers of Fedhas Madash have a very different relationship with plants than all other characters. They can step through them as though their tiles were empty, allowing them to leave pursuing enemies behind. With more piety, they can create plants of their own, and upgrade plants to deadly allies for a small cost.
Prior to 0.9's XP system-overhaul, plants made excellent targets for victory dancing.
In 0.10 and earlier, plants were frequently used as targets of unidentified weapons, as one could identify weapon enchantments by repeatedly hitting monsters. In 0.11, skill-based enchantment identification was changed to be instantaneous, making them little more than obstacles to non-Fedhas worshipers.