Difference between revisions of "Talk:Flaming"

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m (Rounding for %-based brands: re: damage brands)
m (re: apples to oranges)
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:Start at apply_damage_brand() in attack.cc, and check for <code>case SPWPN_FLAMING:</code>. It has a call to calc_elemental_brand_damage() there, which does <code>special_damage = resist_adjust_damage(defender, flavour, random2(damage_done) / 2 + 1);</code>, which is flaming's +0-50% damage. Then there's a check for the target's resists in resist_adjust_damage(), and so on and so forth. [[User:Ge0ff|Ge0ff]] ([[User talk:Ge0ff|talk]]) 17:32, 27 November 2023 (CET)
 
:Start at apply_damage_brand() in attack.cc, and check for <code>case SPWPN_FLAMING:</code>. It has a call to calc_elemental_brand_damage() there, which does <code>special_damage = resist_adjust_damage(defender, flavour, random2(damage_done) / 2 + 1);</code>, which is flaming's +0-50% damage. Then there's a check for the target's resists in resist_adjust_damage(), and so on and so forth. [[User:Ge0ff|Ge0ff]] ([[User talk:Ge0ff|talk]]) 17:32, 27 November 2023 (CET)
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:"it makes quickblade of flaming worse than an executioner's axe of freezing" This makes no '''practical''' sense, regardless of how the game calculates weapon damage. [[User:Ge0ff|Ge0ff]] ([[User talk:Ge0ff|talk]]) 17:36, 27 November 2023 (CET)

Revision as of 17:36, 27 November 2023

Rounding for %-based brands

Simple question. How is the damage for flaming/freezing/etc. calculated? Because if it truncates, it makes quickblade of flaming worse than an executioner's axe of freezing. Hordes (talk) 07:19, 27 November 2023 (CET)

Start at apply_damage_brand() in attack.cc, and check for case SPWPN_FLAMING:. It has a call to calc_elemental_brand_damage() there, which does special_damage = resist_adjust_damage(defender, flavour, random2(damage_done) / 2 + 1);, which is flaming's +0-50% damage. Then there's a check for the target's resists in resist_adjust_damage(), and so on and so forth. Ge0ff (talk) 17:32, 27 November 2023 (CET)
"it makes quickblade of flaming worse than an executioner's axe of freezing" This makes no practical sense, regardless of how the game calculates weapon damage. Ge0ff (talk) 17:36, 27 November 2023 (CET)