Difference between revisions of "Sigil of Binding"
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Creates two sigils randomly within 2 tiles of the caster. They are considered [[trap]]s, so they can only be placed on floor tiles; they cannot be placed on [[door]]s (even when open), [[shop]]s, [[water]], other traps, etc. You cannot cast this spell if one or more sigils are already active. | Creates two sigils randomly within 2 tiles of the caster. They are considered [[trap]]s, so they can only be placed on floor tiles; they cannot be placed on [[door]]s (even when open), [[shop]]s, [[water]], other traps, etc. You cannot cast this spell if one or more sigils are already active. | ||
− | When a creature, including the player, steps on a sigil, they cannot move for a short time. After a monster is trapped, they become immune to this spell, and gain the [[Sprint]] effect (+20% [[monster speed|movement speed]]), for a time afterwards. Players do not get the Sprint effect. | + | When a creature, including the player, steps on a sigil, they cannot move for a short time. After a monster is trapped, they become immune to this spell, and gain the [[Sprint]] effect (+20% [[monster speed|movement speed]]), for a time afterwards. Players do not get the Sprint effect. However, the player's [[allies]] still get the effect. |
Against monsters, the binding lasts for <code>power/12 + 4 - [[HD]]/4</code> to <code>power/8 + 7 - HD/4</code> turns. The Sprint effect lasts twice as long as the binding. Against players, the binding lasts for 3 to 6 turns. | Against monsters, the binding lasts for <code>power/12 + 4 - [[HD]]/4</code> to <code>power/8 + 7 - HD/4</code> turns. The Sprint effect lasts twice as long as the binding. Against players, the binding lasts for 3 to 6 turns. |
Revision as of 04:32, 16 December 2023
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Sigil of Binding is a level 3 Hexes spell which creates sigil traps, which when stepped on, stop movement for a short time.
Hexslingers start with this spell in their libraries.
- Power Cap = 100
Useful Info
Creates two sigils randomly within 2 tiles of the caster. They are considered traps, so they can only be placed on floor tiles; they cannot be placed on doors (even when open), shops, water, other traps, etc. You cannot cast this spell if one or more sigils are already active.
When a creature, including the player, steps on a sigil, they cannot move for a short time. After a monster is trapped, they become immune to this spell, and gain the Sprint effect (+20% movement speed), for a time afterwards. Players do not get the Sprint effect. However, the player's allies still get the effect.
Against monsters, the binding lasts for power/12 + 4 - HD/4
to power/8 + 7 - HD/4
turns. The Sprint effect lasts twice as long as the binding. Against players, the binding lasts for 3 to 6 turns.
The sigils themselves last for 5 + pow/4
to 8 + pow/2
turns. You get a warning two turns before the sigils expire.
History
- Sigil of Binding will be introduced in 0.31.