Difference between revisions of "Tree Form"
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* All equipment other than shields, weapons, and helmets are melded. | * All equipment other than shields, weapons, and helmets are melded. | ||
* The player cannot eat or drink | * The player cannot eat or drink | ||
− | * The player's hunger is set to Satiated (gaining nutrition from the ground via their roots) | + | * The player's hunger is set to Satiated (gaining nutrition from the ground via their roots), and they don't hunger |
* The player gains a decent bonus to-hit | * The player gains a decent bonus to-hit | ||
* The player's base unarmed damage is set to 12 | * The player's base unarmed damage is set to 12 |
Revision as of 21:24, 15 February 2013
Tree form is a bad form that can be inflicted on the player by the polymorph other spell. While transformed into a tree, the player gains the following attributes:
- The base cost of all actions is increased by 50% (similar to Statue Form)
- The player cannot move, but can cast spells and attack
- The player's EV is reduced to basically nil: (2 + size_modifier/2 + EV from Repulsion Field mutation, the same as when you are paralyzed)
- The player cannot teleport
- The player cannot fly
- Unless worshiping Fedhas, the player loses a level of fire resistance.
- All equipment other than shields, weapons, and helmets are melded.
- The player cannot eat or drink
- The player's hunger is set to Satiated (gaining nutrition from the ground via their roots), and they don't hunger
- The player gains a decent bonus to-hit
- The player's base unarmed damage is set to 12
- The player gains torment resistance and rN+++
- The player gains poison resistance
- The player gains 25 AC, and GDR is set to 48%
- The player gains 10 Strength
- The player's racial stealth modifier is set to 27 (very high; from a comment in the source code, the player is "masquerading as scenery")
- The player's HP is increased by 50%
History
Like all bad forms, this will be added in 0.12