Difference between revisions of "Magnavolt"
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− | {{flavour|Envelops a target in a thin layer of magnetically charged metal fragments, then unleashes a powerful surge of electricity that arcs unerringly towards every visible target coated in these fragments. | + | {{flavour|Envelops a target in a thin layer of magnetically charged metal fragments, then unleashes a powerful surge of electricity that arcs unerringly towards every visible target coated in these fragments - firing an additional beam at each target thus marked. |
Magnetised creatures are additionally unable to evade attacks and will be revealed if invisible. If they die while still coated, they will leave behind a short-lived cloud of electrified metal that will continue to serve as a lightning rod for this spell.}} | Magnetised creatures are additionally unable to evade attacks and will be revealed if invisible. If they die while still coated, they will leave behind a short-lived cloud of electrified metal that will continue to serve as a lightning rod for this spell.}} |
Revision as of 11:36, 15 August 2024
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Envelops a target in a thin layer of magnetically charged metal fragments, then unleashes a powerful surge of electricity that arcs unerringly towards every visible target coated in these fragments - firing an additional beam at each target thus marked.
Magnetised creatures are additionally unable to evade attacks and will be revealed if invisible. If they die while still coated, they will leave behind a short-lived cloud of electrified metal that will continue to serve as a lightning rod for this spell. |
Magnavolt is a level 7 Air Magic/Earth smite-targeted spell that coats a target with a thin layer of magnetised metal and then fires a bolt of electricity at every visible enemy that is magnetised in this way. (Meaning that the first time you cast it, it will fire one bolt, but repeatedly casting it will fire 2, 3, 4, and so forth).
The magnetised status is short-lived, reduces the target's EV to 0, and also causes them to leave behind a cloud of magnetised fragments for a brief while after death (which is stationary, so that it can continue to serve as an anchor for the spell if the initial target immediately dies, which helps to keep the ramp-up more predictable in situations where the caster is actually successfully killing things). Also, the magnetised dust status reveals invisible enemies.
Useful Info
Strategy
History
- In 0.32, this spell will be added to the game.