Difference between revisions of "Hoarfrost Cannonade"

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'''Hoarfrost Cannonade''' is a level 5 [[Ice Magic|Ice]]/[[Alchemy]] spell that constructs 2 [[hoarfrost cannon]]s near the caster, which are stationary turrets that fire long-range [[Frozen|freezing]] projectiles each turn.
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'''Hoarfrost Cannonade''' is a level 5 [[Ice Magic|Ice]]/[[Forgecraft]] spell that constructs 2 [[hoarfrost cannon]]s near the caster, which are stationary turrets that fire long-range [[Frozen|freezing]] projectiles each turn.
  
The cannons lose a portion of their HP with each shot they take. If they last long enough to shoot 5 times, their 5th shot will explode in a 3x3 area for increased damage that ignores allies.
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==Useful Info==
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Creates 2 [[hoarfrost cannon]]s placed within 2-3 tiles of the player. The cannons will fire [[Hoarfrost Bullet]]s on the turn they are summoned and every 2 turns after. Their attacks always hit and inflict the [[Frozen]] status for 3-5 turns.
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They lose 20% of their HP with each shot they take.<ref>{{source ref|0.33.1|mon-cast.cc|364}}</ref> If they last long enough to shoot 5 times, their 5th shot will explode in a 3x3 area, deal double damage, and not damage allies. (The cannon is destroyed after the 5th shot even if it is healed.)
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Increasing spellpower increases the [[HD]] of the monster and damage of its bullets. HD of the cannons is <code>4 + power/12</code>,<ref>{{source ref|0.33.1|zap-data.h|2232}}</ref> and their regular damage is equal to <code>3d(3 + 12*HD/16)</code>.<ref>{{source ref|0.33.1|mon-cast.cc|364}}
  
 
The cannons count as allies, so followers of [[Okawaru]] cannot use this spell. When they are destroyed or dismissed for any reason, they will leave behind a pool of [[shallow water]].
 
The cannons count as allies, so followers of [[Okawaru]] cannot use this spell. When they are destroyed or dismissed for any reason, they will leave behind a pool of [[shallow water]].
 
==Useful Info==
 
  
 
==Strategy==
 
==Strategy==
  
 
==History==
 
==History==
{{CBA|0.33|this spell will become an Ice/[[Forgecraft]] spell, and it will no longer place the cannons adjacent to the caster.}}
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*Prior to [[0.33]], this spell was an Ice/[[Alchemy]] spell, and it placed the cannons adjacent to the caster.
 
*This spell was added in [[0.32]]. An earlier revision of this was a level 7 Alchemy/Earth spell known as '''Seismic Cannonade'''. More information on this earlier version can be found [http://crawl.chaosforge.org/index.php?title=Seismic_Cannonade&oldid=80317 here] and [http://crawl.chaosforge.org/index.php?title=Seismic_cannon&oldid=80322 here].
 
*This spell was added in [[0.32]]. An earlier revision of this was a level 7 Alchemy/Earth spell known as '''Seismic Cannonade'''. More information on this earlier version can be found [http://crawl.chaosforge.org/index.php?title=Seismic_Cannonade&oldid=80317 here] and [http://crawl.chaosforge.org/index.php?title=Seismic_cannon&oldid=80322 here].

Revision as of 05:20, 26 October 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Hoarfrost cannonade.png Hoarfrost Cannonade
Level 5
School1 Forgecraft
School2 Ice
Source(s) Compendium of Siegecraft
Book of Cryoformation
Casting noise 5
Spell noise 0
Power Cap 200
Sculpts a pair of icy cannons that assail the caster's enemies from long range. The frigid shards they fire rapidly coat their targets with a layer of brittle frost which slows their movement.

The cannons are short-lived and consume a part of themselves with every shard they fire, but if they survive to fire their final salvo without interference, it will be extra-powerful.

Hoarfrost Cannonade is a level 5 Ice/Forgecraft spell that constructs 2 hoarfrost cannons near the caster, which are stationary turrets that fire long-range freezing projectiles each turn.

Useful Info

Creates 2 hoarfrost cannons placed within 2-3 tiles of the player. The cannons will fire Hoarfrost Bullets on the turn they are summoned and every 2 turns after. Their attacks always hit and inflict the Frozen status for 3-5 turns.

They lose 20% of their HP with each shot they take.[1] If they last long enough to shoot 5 times, their 5th shot will explode in a 3x3 area, deal double damage, and not damage allies. (The cannon is destroyed after the 5th shot even if it is healed.)

Increasing spellpower increases the HD of the monster and damage of its bullets. HD of the cannons is 4 + power/12,[2] and their regular damage is equal to 3d(3 + 12*HD/16).<ref>mon-cast.cc:364 (0.33.1)

The cannons count as allies, so followers of Okawaru cannot use this spell. When they are destroyed or dismissed for any reason, they will leave behind a pool of shallow water.

Strategy

History

  • Prior to 0.33, this spell was an Ice/Alchemy spell, and it placed the cannons adjacent to the caster.
  • This spell was added in 0.32. An earlier revision of this was a level 7 Alchemy/Earth spell known as Seismic Cannonade. More information on this earlier version can be found here and here.
  • mon-cast.cc:364 (0.33.1)
  • zap-data.h:2232 (0.33.1)
  • Retrieved from "http://crawl.chaosforge.org/index.php?title=Hoarfrost_Cannonade&oldid=84150"