Difference between revisions of "Stun immunity"
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'''Stun immunity''' is a temporarily status, which allows you to ignore [[sleep]], [[paralysis]], and [[vex]]ing for a short while. | '''Stun immunity''' is a temporarily status, which allows you to ignore [[sleep]], [[paralysis]], and [[vex]]ing for a short while. | ||
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==History== | ==History== | ||
| − | + | *In [[0.33]], stun immunity was introduced. In prior versions, sleep and stun immunity were separate (and vex didn't exist). | |
Revision as of 21:02, 18 October 2025
Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Stun immunity is a temporarily status, which allows you to ignore sleep, paralysis, and vexing for a short while.
Being vexed or paralyzed gives 1-3 turns of the stun immunity, while the post-sleep immunity lasts 3-5 turns. Also, petrified players are immune to being stun, which prevents chain paralysis-petrification combos.
History
- In 0.33, stun immunity was introduced. In prior versions, sleep and stun immunity were separate (and vex didn't exist).