Difference between revisions of "Bane"

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(very quick stub page (redirects and more detailed info need to be added) also need to add a more in depth section on doom)
 
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'''Banes''' are harmful modifiers applied to the player, usually after accumulating too much '''Doom'''. When a player's doom meter reaches 100% (the current amount can be seen in the top right) they will gain a single, random Bane. The player will have to gain [[experience]] to remove Banes (shown by how many levels worth of XP are required next to the Bane).
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'''Banes''' are harmful modifiers applied to the player, usually after accumulating too much '''[[Doom]]'''. When a player's doom meter reaches 100% (the current amount can be seen in the top right) they will gain a single, random Bane. The player will have to gain [[experience]] to remove Banes (shown by how many levels worth of XP are required next to the Bane).
  
 
Banes are not [[mutation]]s, and therefore can affect [[undead]] player species. They cannot be removed with a [[potion of mutation]].
 
Banes are not [[mutation]]s, and therefore can affect [[undead]] player species. They cannot be removed with a [[potion of mutation]].
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==Useful Info==
 
==Useful Info==
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==List of banes==
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*'''Bane of Claustrophobia''', which lowers melee damage and accuracy for each wall the player is adjacent to (Slay -2 per wall).
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*'''Bane of the Dilettante''', which reduces the player's highest weapon skill (50%) as well as their two highest magic / invocation / evocation skills (25%).
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*'''Bane of Electrospasm''', which makes suffering electric damage sometimes inflict the -Move status.
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*'''Bane of Heatstroke''', which makes suffering fire damage sometimes Slow you.
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*'''Bane of the Hunted''', which makes any creatures summoned by enemy appear next to the player, last longer, and be better at tracking you. (Only summoned monsters)
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*'''Bane of Lethargy''', which slows the player's movement speed (Chei-style).
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*'''Bane of Mortality''', which gives a chance for reapers to appear near wounded players when no other enemies are around. (If you are low level, the reapers spawn away from you with perma-slow debuffs)
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*'''Bane of Multiplicity''', which gives a chance for any monster you fight to create fragile clones of itself.
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*'''Bane of Paradox''', which gives a small chance for each new monster you encounter to learn Manifold Assault with a chance to blink after casting it. (lol Manifold Assault juggernaut ggez)
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*'''Bane of the Reckless''', which sets one's SH to 0. Only happens if you actually have SH.
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*'''Bane of Snow-blindness''', which makes suffering cold damage something inflict Blind and Weak.
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*'''Bane of Stumbling''', which inflicts -25 EV when moving or standing still. (Reverse Acrobat!)
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*'''Bane of Succour''', which makes killing enemies heal other nearby enemies based on the slain foe's max HP. (Makes Zigging impossible)
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*'''Bane of Warding''', which gives a small chance to give groups of monsters the Warding buff when first seen, which grants damage immunity from non-adjacent sources of damage. (time to Ctrl-Q if you were a plasma beam spammer)
  
 
==Sources of Banes==
 
==Sources of Banes==
 
*Monsters with Doom-inflicting attacks. (list goes here)
 
*Monsters with Doom-inflicting attacks. (list goes here)
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*Doom gained from casting [[Summon Horrible Things]]
 
*[[Xom]] actions and [[Kikuubaqudgha]] wrath.
 
*[[Xom]] actions and [[Kikuubaqudgha]] wrath.
 
*Entering a [[Trove]] may come at the cost of inflicting a increased-duration Bane upon the player.
 
*Entering a [[Trove]] may come at the cost of inflicting a increased-duration Bane upon the player.
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*Randarts with the Bane property
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==Strategy==
 
==Strategy==

Revision as of 07:58, 24 February 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
This page is a stub. You could probably expand this page should you wish to do so.

Banes are harmful modifiers applied to the player, usually after accumulating too much Doom. When a player's doom meter reaches 100% (the current amount can be seen in the top right) they will gain a single, random Bane. The player will have to gain experience to remove Banes (shown by how many levels worth of XP are required next to the Bane).

Banes are not mutations, and therefore can affect undead player species. They cannot be removed with a potion of mutation.

Undead player species require twice(?) as much experience to remove Doom and Banes compared to non-undead species.

Useful Info

List of banes

  • Bane of Claustrophobia, which lowers melee damage and accuracy for each wall the player is adjacent to (Slay -2 per wall).
  • Bane of the Dilettante, which reduces the player's highest weapon skill (50%) as well as their two highest magic / invocation / evocation skills (25%).
  • Bane of Electrospasm, which makes suffering electric damage sometimes inflict the -Move status.
  • Bane of Heatstroke, which makes suffering fire damage sometimes Slow you.
  • Bane of the Hunted, which makes any creatures summoned by enemy appear next to the player, last longer, and be better at tracking you. (Only summoned monsters)
  • Bane of Lethargy, which slows the player's movement speed (Chei-style).
  • Bane of Mortality, which gives a chance for reapers to appear near wounded players when no other enemies are around. (If you are low level, the reapers spawn away from you with perma-slow debuffs)
  • Bane of Multiplicity, which gives a chance for any monster you fight to create fragile clones of itself.
  • Bane of Paradox, which gives a small chance for each new monster you encounter to learn Manifold Assault with a chance to blink after casting it. (lol Manifold Assault juggernaut ggez)
  • Bane of the Reckless, which sets one's SH to 0. Only happens if you actually have SH.
  • Bane of Snow-blindness, which makes suffering cold damage something inflict Blind and Weak.
  • Bane of Stumbling, which inflicts -25 EV when moving or standing still. (Reverse Acrobat!)
  • Bane of Succour, which makes killing enemies heal other nearby enemies based on the slain foe's max HP. (Makes Zigging impossible)
  • Bane of Warding, which gives a small chance to give groups of monsters the Warding buff when first seen, which grants damage immunity from non-adjacent sources of damage. (time to Ctrl-Q if you were a plasma beam spammer)

Sources of Banes

  • Monsters with Doom-inflicting attacks. (list goes here)
  • Doom gained from casting Summon Horrible Things
  • Xom actions and Kikuubaqudgha wrath.
  • Entering a Trove may come at the cost of inflicting a increased-duration Bane upon the player.
  • Randarts with the Bane property


Strategy

History

  • Doom and Banes were added in 0.34.

References