The undead are once-living creatures from beyond the grave, now preying on the living or serving the dark will of Necromancers, unholy Priests, and certain evil gods. Examples of undead include skeletons, zombies, vampires, wraiths, ghosts, ghouls, and other horrors. They are common monsters in the Dungeon, and certain branches (Ossuaries, The Crypt, The Tomb) are populated almost exclusively by undead.
Several undead species are available to players, offering an unusual style of play. Undead characters have bizarre diets and are somewhat weaker on average than the living races, but their innate resistances can often compensate for any disadvantages. Having died once already, they leave behind no ghosts to plague future adventurers.
All undead beings (including player undead) share several immunities and vulnerabilities. They have three levels of poison resistance, cold resistance 1, life protection 3, immunity to torment and normal rot, and are not susceptible to mutations (they rot instead). However, they are vulnerable to the Dispel Undead spell and weapons of holy wrath (which they also cannot wield) and take more damage than living characters from holy attacks.
Due to their lack of a functioning circulatory system, they cannot be poisoned or go berserk (except for vampires which have fed sufficiently). Also, many spells simply will not function for them, including most of the self-altering Transmutations: Dragon Form, Ice Form, Spider Form, Statue Form, Stoneskin, Beastly Appendage, Blade Hands, Necromutation, Regeneration, Death's Door, Borgnjor's Revivification, Alistair's Intoxication, Cure Poison.
These are only the traits that all undead share. A particular undead being will have additional powers, intrinsics, and vulnerabilities peculiar to its species.
These species of undead are available for player characters:
- Mummy - Embalmed figures that require no food and are especially attuned to Necromancy. However, they cannot drink potions, and their dry, bandaged bodies are quite flammable.
- Ghoul - Undying beings with a bottomless hunger for flesh. While they heal slowly and are constantly decomposing, they can repair themselves by eating meat, especially rotten or tainted meat.
- Vampire - Stealthy undead that subsist solely on blood. They may adjust their state of undeath by consuming blood; the more they drink, the more they come alive (though they never lose their weakness to holy weaponry).
Other species may temporarily become undead by casting the Necromutation spell, gaining the standard undead resistances and vulnerabilities in exchange for losing their food clock.
These monsters are made from other creatures, so their stats and abilities depend largely on what they were in life. They make up the bulk of an average Necromancer's entourage; while they're not temporary like summoned creatures are, their low intelligence and lack of regeneration presents a different set of problems.
- Zombie - Shambling, reanimated corpses that are generally somewhat weaker than their living counterparts. Followers of Fedhas Madash may pray to strip off their flesh, destroying outright those that lack endoskeletons.
- Skeleton - While weaker than zombies, making use of reanimated skeletons allows a Necromancer to use the leftover flesh for other purposes (such as Sublimation of Blood, simulacra, or food).
- Simulacrum - Replicas of creatures made from ice. They are fragile and vulnerable to fire but capable of dealing brutal cold damage in melee.
- Spectral thing - A disembodied soul bound into a Necromancer's service. While weaker than some other types of undead, they retain their original intelligence and can recover from injuries.
x Crawling corpse- A pitiful, crawling body with no combat skills whatsoever. However, it can merge into other abominations to form larger creations.
x Macabre mass- Several corpses that have merged together. While slightly more durable than a crawling corpse, they require more mass to be battle-capable.
X Large abomination- The end result of mashing corpses together, large abominations can be extremely powerful combatants.
Ghosts and Wraiths
These are insubstantial forms of undead, many of which have unusual abilities.
W Wraith- Spectral forms that drain speed from their foes.
W Freezing wraith- Slow-moving phantasms with an icy touch.
W Phantasmal warrior- Spirits of deceased warriors whose attacks slip through even the toughest defenses to cut at flesh and magical resilience alike.
W Shadow wraith- Invisible ghosts whose attacks slow down blundering passersby.
W Eidolon- Dread apparitions that radiate an unearthly fear that prevents foes from approaching, leaving them open to a barrage of negative energies.
W Flayed ghost- Hideous phantoms capable of inflicting illusory wounds that temporarily reduce the stamina of their victims.
These undead horrors spread rot and sickness in their wake. While they do leave corpses, only other ghouls would find them edible. Followers of Fedhas Madash may pray to instantly destroy them and gain piety (but not XP).
n Bog body- Decaying figures found in swampy areas. They possess chilling magic and an icy touch.
These are magicians who have pursued undeath in order to prolong their existence. Since becoming a lich requires considerable power, these are some of the most dangerous types of undead you can come across.
L Halazid warlock- Undying servants of forgotten gods, halazid warlocks can sacrifice their allies to create explosions of negative energy.
L Lich- Powerful undead mages capable of casting a wide and unpredictable variety of spells.
L Ancient lich- A long-lived lich that has achieved mastery over multiple kinds of magic. Their spells are hideously powerful.
| I see Egypt and the Egyptians - I see the pyramids and obelisks;|
I look on chisel'd histories, songs, philosophies, cut in slabs
M Guardian mummy- A more capable opponent than a standard mummy, it also bears a vicious death curse.
M Greater mummy- Powerful undead royalty with many resistances, all the necromantic prowess of a mummy priest, and ruinous death curses.
A variety of undead notorious for their life-draining capabilities and skill with Hexes.
b Vampire bat- Flimsy bloodsucking vermin that pose no real threat.
y Vampire mosquito- Pesky undead insects that come in swarms, but rarely prove dangerous.
V Vampire knight- Moderately dangerous foes that attempt to cripple you with Hexes before pummeling you in melee.
V Jiangshi- Deceptively nimble cadavers from distant lands that absorb your life essence through knife-like claws.
* Lost soul- A bereft and wandering soul, capable of reviving other creatures at the moment of their death.
z Flying skull- Swift but weak, flying skulls make for poor guardians but serve as an excellent alarm system.
z Death cob- Extremely fast undead ears of corn that assault those who enter the Realm of Zot. No, seriously.
z Skeletal warrior- Powerful undead warriors who combine surprising durability with two-handed weaponry.
L Revenant- Deathly figures that hurl ghostly flames, simultaneously harming the living and healing their undead brethren.
z Curse toe- Disembodied undead toes that would be pretty ridiculous if it weren't for their extremely dangerous abilities.
z Flaming corpse- Incendiary remains of those who perished in fire, they sought to share their gruesome fate with others.
n Rotting hulk- A large, shambling corpse, riddled with disease.