Difference between revisions of "Action"

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Revision as of 05:52, 21 December 2012

Dungeon Crawl is a turn-based game. Every action your character takes progresses the turn counter forward, with the game paused between actions. However, new players quickly observe that character and monster behavior can't simply be measured in turns.

Every character action has an associated delay, measured in aut (arbitrary units of time). Your delay determines how much time passes during a given turn for monsters to take their own actions. Monsters that do not act during a turn are still accumulating time for their next action.

The delay of an action is determined by the type of action it is and, in most cases, the character's ability at performing that action. High-powered characters may be able to take multiple actions before a monster can react, and high-powered monsters may do the same.

See Also