Weapon speed
See Attack speed, for an in-depth article on attack delay.
This page lists the base and minimum delays of all melee and ranged weapons weapons and the skill level required to reach this minimum.
Contents
[hide]Useful Info
Every weapon has a base delay. For every 2 levels in the corresponding weapon skill, your attack delay is reduced by 1 aut (ie. 0.1 decaAut), until it reaches the minimum delay.
Most weapons have minimum attack delays of 5, 6, or 7 aut. The minimum delay is the smaller of (base delay / 2) and 7, with a few exceptions:
- Rapiers and quick blades, which reach 5 to match other Short Blades.
- Crossbows (hand crossbows, arbalests, triple crossbows), which have a mindelay of 10.
- Stones, darts, and boomerangs, which are capped at 7.
Unarmed Combat works differently. For every 5.4 skill levels, unarmed attack delay is reduced by 1 aut. Therefore, Unarmed Combat starts at 10 delay and reaches 5 delay at skill 27.
Modifiers
Some factors may further alter weapons' speed:
- Speed-branded weapons, which reduce the attack delay of a weapon by 33% at all skill levels.
- Heavy-branded weapons, which increase attack delay by 50% at all skill levels.
- Haste or Berserk multiplies all delays by 66%.
- Finesse halves all attack delays. Does not stack with haste/berserk.
- If you are wearing a shield you may suffer some penalties. See Shields.
- Ranged weapons are also encumbered by body armour. See Ranged Weapons.
Delays are rounded randomly in a weighted manner (if delay = 3.4, there is a 40% for 4 aut and 60% for 3 aut).
List of weapon delays
Short Blades
Weapon | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Dagger | 10 | 5 | 10 |
Short sword | 10 | 5 | 10 |
Rapier | 12 | 5 | 14 |
Quick blade* | 12 | 5 | 14 |
*Quick blades strike twice for every turn spent attacking.
Long Blades
Name | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Falchion | 13 | 6 | 14 |
Long sword | 14 | 7 | 14 |
Scimitar | 14 | 7 | 14 |
Demon blade | 13 | 6 | 14 |
Eudemon blade | 12 | 6 | 12 |
Double sword | 15 | 7 | 16 |
Great sword | 17 | 7 | 20 |
Triple sword | 19 | 7 | 24 |
Maces and Flails
Name | Base Delay | Min Delay | Skill required |
---|---|---|---|
Club | 13 | 6 | 14 |
Whip | 11 | 5 | 12 |
Mace | 14 | 7 | 14 |
Flail | 14 | 7 | 14 |
Morningstar | 15 | 7 | 16 |
Demon whip | 11 | 5 | 12 |
Sacred scourge | 11 | 5 | 12 |
Dire flail | 13 | 6 | 14 |
Eveningstar | 15 | 7 | 16 |
Great mace | 17 | 7 | 20 |
Giant club | 16 | 7 | 18 |
Giant spiked club | 18 | 7 | 22 |
Axes
Name | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Hand axe | 13 | 6 | 14 |
War axe | 15 | 7 | 16 |
Broad axe | 16 | 7 | 18 |
Battleaxe | 17 | 7 | 20 |
Executioner's axe | 19 | 7 | 24 |
Polearms
Name | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Spear | 11 | 5 | 12 |
Trident | 13 | 6 | 14 |
Demon trident | 13 | 6 | 14 |
Trishula | 13 | 6 | 14 |
Halberd | 15 | 7 | 16 |
Glaive | 17 | 7 | 20 |
Bardiche | 19 | 7 | 24 |
Staves
Name | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Magical staff | 12 | 6 | 12 |
Quarterstaff | 13 | 6 | 14 |
Lajatang | 14 | 7 | 14 |
Ranged Weapons
Name | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Sling | 14 | 7 | 14 |
Shortbow | 14 | 7 | 14 |
Orcbow | 15 | 7 | 16 |
Arbalest | 19 | 10 | 18 |
Hand cannon | 19 | 10 | 18 |
Longbow | 17 | 7 | 20 |
Triple crossbow | 23 | 10 | 26 |
Throwing
Name | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Dart | 10 | 7 | 6 |
Stone | 11 | 7 | 8 |
Boomerang | 13 | 7 | 12 |
Javelin | 15 | 7 | 16 |
Large rock | 20 | 7 | 26 |
In-game display
There are three different ways to obtain some information about your attack speed.
- Viewing the weapon in the inventory will display its current average delay.
- The @ command will print your average attack delay.
- The turn counter in the stat area will display the time your last action took in parentheses next to the total time the game has taken. Using ctrl+direction to swing at nothing a few times should give you a pretty good indication of your attack delay.
The former two commands display the average attack speed, to the nearest aut. If your attack delay is not an integer, it'll semi-randomly round up and down.
See Also
See individual weapon articles for more information about a given weapon.
History
- Prior to 0.17, unarmed combat was penalized by armour.
- Prior to 0.15, ranged weapons used a completely different delay formula:
Base delay - Weapon Skill*4*Average Stat/250
. - Prior to 0.14, the speed brand halved your attack delay rounding up, and decreased pre-AC damage by 10%.
- Prior to 0.13, Finesse had no effect on non-blowgun throwing weapons.