Difference between revisions of "Items"

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This is based on text copy/pasted from [[Documentation]];
+
#REDIRECT [[Item]]
 
 
Please update this to reflect recent Crawl versions,
 
and possibly add notes about [[Stone Soup]] version.
 
 
 
 
 
=== [[Items]] ===
 
 
 
After walking around for a while, you will no doubt come across some items
 
laying around (you may come across some monsters as well; for help in dealing
 
with them skip to the Monsters section). You can pick up items with the 'g'
 
(get) or ',' commands and drop them again with 'd' (drop), and the 'i'
 
(inventory) command shows you what you're carrying.
 
 
 
There are several different types of items:
 
 
 
* [[Weapon]]s, represented by the ) sign. Wield them with the 'w' (wield) command. Some weapons are cursed and cannot be un-wielded without the use of magic.
 
 
 
* [[Armour]] (]). Wear it with the 'W' (Wear) command, and remove it with 'T' (Take off). Heavier armours give more protection, but may hamper your ability to fight and to dodge attacks aimed at you.
 
 
 
* [[Ammunition]] (also the ) sign). Throw it with 't' (throw). Darts are meant to be thrown by hand; other missiles need an appropriate launcher to be wielded (eg arrows are much more effective when shot with a bow).
 
 
 
* [[Wand]]s (/), [[Scroll]]s (?) and [[Potion]]s (!) can be very valuable, but have limited uses (scrolls and potions can only be used once each, wands contain only a certain number of charges). Wands are 'z'apped, scrolls are 'r'ead and potions are 'q'uaffed.
 
:Unfortunately, you won't at first know what a wand, scroll or potion does; it will only be described by its physical appearance. But once you have used, for example, a potion of healing, you will in future recognise all potions of healing.
 
 
 
* [[Ring]]s (=) and [[Amulet]]s (") often contain powerful magic, but it can be difficult to work out exactly what one does. They are put on with 'P' (Put on) and removed with 'R' (remove), but can, like weapons, be cursed.
 
 
 
* [[Food]] (%) is vital to your survival. Eat it with the 'e' (eat) command when hungry. Monsters' corpses, also %, can be eaten if chopped up (the 'D' (Dissect) command), but not all of them are healthful, and many species of player-character dislike eating raw flesh unless very hungry.
 
 
 
* [[Money]] ($) can be used to buy stuff in shops, and increases your score if you escape.
 
 
 
There are a few other types of item, but you will discover these as you play.
 
 
 
One vital command to remember when dealing with items is 'V' (View), which
 
gives you a short description of any item. Use it on everything you find. The
 
magical Scroll of Identify can also help for identifying magical items of
 
uncertain nature.
 
 
 
== [[Items]] ==
 
In the dungeons of Crawl there are many different kinds of normal and magical
 
artefacts to be found and used. Some of them are useful, some are nasty, and
 
some give great power, but at a price. Some items are unique; these have
 
interesting properties which can make your life rather bizarre for a while.
 
They all fall into several classes of items, each of which is used in a
 
different way. Here is a general list of what you might find in the course of
 
your adventures:
 
 
 
=== [[Weapon]]s ===
 
These are rather important. You will find a variety of weapons in the
 
dungeon, ranging from small and quick daggers to huge, cumbersome
 
battleaxes and pole-arms. Each type of weapon does a differing amount of
 
damage, has a different chance of hitting its target, and takes a
 
different amount of time to swing. You should choose your weapons
 
carefully; trying to hit a bat with a greatsword is about as clever as
 
bashing a dragon with a club. Light weapons are easier to hit with but heavier ones deal more damage. It is wise to use small arms for evasive and hard to hit monsters and use heavy weaponry for those slow and armored opponents, at least until your skill with weapon is high enough to be effective. There are exceptions though. Having many different weapon skills is generally unadvised.
 
 
 
Weapons can be enchanted; when they are identified, they have values which
 
tell you how much more effective they are than an unenchanted version. The
 
first number is the enchantment to-hit, which affects the weapon's
 
accuracy, and the second is its damage enchantment; weapons which are not
 
enchanted are simply '+0'. Some weapons also have special magical effects
 
which make them very effective in certain situations. Some types of hand
 
weapons (especially daggers, spears and hand axes) are quite effective
 
when thrown.
 
 
 
You can wield weapons with the 'w' command, which is a very quick action.
 
If for some reason you want to go bare-handed, type 'w' followed by a
 
hyphen ('-'). Note that weapons are not the only class of item which you
 
can wield.
 
 
 
The ' (apostrophe) key is a shortcut which automatically wields item a. If
 
item a is being wielded, it causes you to wield item b instead, if possible.
 
Try assigning the letter a to your primary weapon, and b to your bow or
 
something else you need to wield only sometimes. Note that this is just a
 
typing shortcut and is not functionally different to wielding these items
 
normally.
 
 
 
=== [[Missles|Ammunition]] ===
 
If you would rather pick off monsters from a safe distance, you will need
 
ammunition for your sling or bow. Darts are effective when simply thrown;
 
other kinds of ammunition require you to wield an appropriate device to
 
inflict worthwhile damage.  Missiles can have [brand|brands] such as [flame].
 
 
 
If you have ammunition suitable for what you are wielding, the 'f' command will choose the first lot in your
 
inventory, or you can use the 't' command to throw anything. If you are
 
using the right kind of hand weapon, you will "shoot" the ammunition,
 
otherwise you "throw" it.
 
 
 
When throwing something, you are asked for a direction. You can either
 
enter one of the directions on your keypad, or type '*' and move the
 
cursor over your target if they are not in a direct line with you. When
 
the cursor is on them, press '.' (period) or delete to target them (you
 
can also target an empty space if you want). If you press '>' instead of
 
'.', the missile will stop at that space even if it misses, and if the
 
target space is water, it may hit anything which might be lurking beneath
 
the surface (which would otherwise be missed completely). If you type '.'
 
(or del) instead of a direction or '*', or if you target yourself as
 
described above, you throw whatever it is at yourself (this can be useful
 
when zapping some wands; see later). Also, if you type 'p' instead of a
 
direction or '*', you will target your previous target (if still
 
possible).
 
 
 
=== [[Armour]] ===
 
This is also rather important. When worn, most armour improves your Armour
 
Class, which decreases the amount of damage you take when something
 
injures you. Unfortunately the heavier types of armour also hamper your
 
movement, making it easier for monsters to hit you (ie reducing your
 
evasion score) and making it harder for you to hit monsters. These effect
 
can be mitigated by a high Armour skill. Wearing heavy armour also
 
increases your chances of miscasting spells, an effect which is not
 
reduced by your Armour skill.
 
 
 
A Shield normally affects neither your AC or your evasion, but it lets you
 
block some of the attacks aimed at you and absorbs some of the damage you
 
would otherwise receive from things like dragon breath and lightning
 
bolts. Wearing a shield (especially a large shield) makes you less
 
effective in hand combat. Shields are more effective when you're fighting a
 
small number of foes than when you're surrounded.
 
 
 
Some magical armours have special powers. These powers are sometimes
 
automatic, affecting you whenever you wear the armour, and sometimes must
 
be activated with the 'a' command.
 
 
 
You can wear armour with the 'W' command, and take it off with the 'T'
 
command.
 
 
 
=== [[Food]] ===
 
This is extremely important. You can find many different kinds of food in
 
the dungeon. If you don't eat when you get hungry, you will eventually
 
die of starvation. Fighting, carrying heavy loads, casting spells, and
 
using some magical items will make you hungry. When you are starving you
 
fight less effectively as well. You can eat food with the 'e' command.
 
 
 
=== [[Scrolls|Magical Scrolls]] ===
 
Scrolls have many different magical spells enscribed on them, some good
 
and some bad. One of the most useful scrolls is the scroll of identify,
 
which will tell you the function of any item you have in your inventory;
 
save these up for the more powerful and inscrutable magic items, like
 
rings. You can read scrolls (and by doing so invoke their magic) with the
 
'r' command.
 
 
 
=== [[Potions|Magical Potions]] ===
 
While scrolls tend to affect your equipment or your environment, most
 
potions affect your character in some way. The most common type is the
 
simple healing potion, which restores some hit points, but there are many
 
other varieties of potions to be found. Potions can be quaffed (drunk)
 
with the 'q' command. Try to avoid drinking poisonous potions!
 
 
 
=== [[Wand]]s ===
 
Sometimes you will be lucky enough to find a stick which contains stored
 
magical energies. Wands each have a certain amount of charges, and a wand
 
will cease to function when its charges run out. You must identify a wand
 
to find out how many uses it has left. Wands are aimed in the same way as
 
missile weapons, and you can invoke the power of a wand by 'z'apping it.
 
 
 
=== [[Ring]]s and [[Amulet]]s ===
 
Magical rings are among the most useful of the items you will find in the
 
dungeon, but can also be some of the most hazardous. They transfer various
 
magical abilities onto their wearer, but powerful rings like rings of
 
regeneration or invisibility make you hunger very quickly when activated.
 
You can put on rings with the 'P' command, and remove them by typing 'R'.
 
You can wear up to two rings simultaneously, one on each hand; which hand
 
you put a ring on is immaterial to its function. Some rings function
 
automatically, while others require activation (the 'a' command).
 
 
 
Amulets are similar to rings, but have a different range of effects (which
 
tend to be more subtle). Amulets are worn around the neck, and you can
 
wear only one at a time.
 
 
 
=== [[Magical Staves]] ===
 
There are a number of types of magical staves. Some enhance your general
 
spellcasting ability, while some greatly increase the power of a certain
 
class of spells (and possibly reduce your effectiveness with others).
 
Some are spell staves, and hold spells which you can cast without having
 
to memorise them first, and also without consuming food. You must wield a
 
staff like a weapon in order to gain from its power, and magical staves
 
are as effective as +0 quarterstaves in combat. Spell staves can be
 
Evoked with the 'E' command while you are wielding them.
 
 
 
=== [[:Category:Book|Spellbooks]] ===
 
Most books contain magical spells which your character may be able to learn.
 
You can read a book with the 'r' command, which lets you access a
 
description of each spell, or memorise spells from it with the 'M' command.
 
Some books have other special effects, and powerful spellbooks have been
 
known to punish the attentions of incompetent magicians.
 
 
 
=== [[Carrion]] ===
 
If you manage to kill a monster and have some luck it may leave a corpse behind for you to play with. Despite the fact that corpses are represented by the same '%' sign as food, you can't eat them without first cutting them into pieces with the 'c' command, and being extremely hungry helps as well. Even then, you should choose your homemade food with great care.
 
 
 
Some of the food might be [[poison|poisoned]] or might cause [[mutate|mutations]].
 
 
 
Carrying [[corpse|corpses]] might be needed if you need to pile up few of them for
 
[[Twisted Resurrection]] spell.
 
 
 
=== Miscellaneous ===
 
These are items which don't fall into any other category. You can use many
 
of them by wielding and/or 'I'nvoking them. You can also use some other
 
special items (such as some weapons) by invoking them in this way. See also [[evocable items]]
 
 
 
=== Racial Items ===
 
Some items have been crafted by members of a gifted race, and have special
 
properties. In addition, items made by a specific race work better in the
 
hands of people of that race.
 
 
 
Dwarven weapons and armours are very durable, and do not rust or corrode easily.
 
 
 
Orcish bows/crossbows are particularly effective in combination with orcish arrows/bolts.
 
 
 
Elven armour is unusually light, and does not affect the dodging or stealth
 
of its wearer to the extent that other armours do. Elven cloaks and boots
 
are particularly useful to those who wish to be stealthy, and elven bows are
 
particularly effective in conjunction with elven arrows.
 
 
 
=== Getting Items ===
 
You pick items up with the ',' (comma) command and drop them with the 'd'rop
 
command. When you are given a prompt like "drop which item?" or "pick up
 
<x>?", if you type a number before either the letter of the item, or 'y' or
 
'n' for yes or no, you will drop or get that quantity of the item.
 
 
 
Typing 'i' gives you an inventory of what you are carrying. When you are
 
given a prompt like "Throw [or wield, wear, etc] which item?", you can type
 
the letter of the item, or you can type '?' or '*' to get an inventory list.
 
'?' lists all appropriate items, while '*' lists all items, appropriate or
 
not. When the inventory screen is showing "-more-", to show you that there
 
is another page of items, you can type the letter of the item you want
 
instead of space or enter.
 
 
 
You can use the adjust command (the '=' key) to change the letters to which
 
your possessions are assigned. This command can be used to change spell
 
letters as well.
 
 
 
Some items can be stickycursed, in which case they weld themselves to your
 
body when you use them. Such items usually carry some kind of disadvantage:
 
a weapon or armour may be damaged or negatively enchanted, while rings can
 
have all manner of unpleasant effects on you. If you are lucky, you might
 
find magic which can rid you of cursed items.
 
 
 
Items like scrolls, potions and some other types each have a characteristic,
 
like a label or a colour, which will let you tell them apart on the basis of
 
their function. However, these characteristics change between each game, so
 
while in one game every potion of healing may be yellow, in another game
 
they might all be purple and bubbly. Once you have discovered the function
 
of such an item, you will remember it for the rest of the current game. You
 
can access your item discoveries with the '\' key.
 
 
 
A very useful command is the 'v' key, which gives you a description of what
 
an item does. This is particularly useful when comparing different types of
 
weapons, but don't expect too much information from examining unidentified
 
items.
 
 
 
== External links ==
 
* [http://r1gm.free.fr/Crawl/crawlSS_052_items.txt E. Grasland's excellent spoiler on items]
 
* [http://www.swallowtail.org/crawl/identifying.shtml Identifying items] on [swallowtail] page
 
* [http://www.swallowtail.org/crawl/artifacts.shtml Some of the Named Artifacts] on [swallowtail] page
 
 
 
[[Category:Item]]
 

Latest revision as of 00:08, 20 August 2013

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