Difference between revisions of "Ring of slaying"

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  |name = Ring of slaying
 
  |name = Ring of slaying
 
  |cost = ?
 
  |cost = ?
  |weight = 1.0
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  |weight = N/A
 
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{{flavour|This ring increases or decreases the hand-to-hand and missile combat skills of its wearer.}}
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{{flavour|This ring increases or decreases the wearer's effectiveness with ranged weapons and melee attacks.}}
  
A '''±X, ±Y ring of slaying''' affects [[accuracy]] by X and [[damage]] dealt by Y in the same format as weapon enchantments. It will affect both melee (including unarmed) and ranged combat, but not magic.  
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A '''±X ring of slaying''' affects [[accuracy]] and [[damage]] dealt by X in the same format as weapon enchantments, maxing out at +9 (need confirmation). It will affect both melee (including unarmed) and ranged combat, but not magic.  
  
If both accuracy and damage are adjusted, the modifiers max out at +7/+7. If only one attribute is adjusted, it instead maxes out at +9. If the modifier is negative, the ring is often [[cursed]].
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If the modifier is negative, the ring is often [[cursed]].
  
A similar effect occasionally appears on [[artefact]] jewellery and armour, where it will be described as "It affects your (accuracy|damage dealing abilities)" and notated as "Acc+x" or "Dam+x".  This effect, often referred to as '''slaying''', is functionally identical to a ring of slaying.
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A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as "Slay +X".
  
 
==History==
 
==History==
Prior to 0.10, slaying was more powerful as it was included before the weapon skill multiplier.  
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Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
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Prior to [[0.10]], slaying was more powerful as it was included before the weapon skill multiplier.  
  
 
[[Category:Ring]]
 
[[Category:Ring]]

Revision as of 23:13, 6 September 2014

Version 0.15: This article may not be up to date for the latest stable release of Crawl.


Type Jewellery
Name Ring of slaying
Icon Ring of slaying.png
This ring increases or decreases the wearer's effectiveness with ranged weapons and melee attacks.

A ±X ring of slaying affects accuracy and damage dealt by X in the same format as weapon enchantments, maxing out at +9 (need confirmation). It will affect both melee (including unarmed) and ranged combat, but not magic.

If the modifier is negative, the ring is often cursed.

A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay +X".

History

Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.

Prior to 0.10, slaying was more powerful as it was included before the weapon skill multiplier.