Ring of slaying
|This ring increases or decreases the wearer's effectiveness with ranged weapons and melee attacks.|
A ±X ring of slaying affects the accuracy and damage of your melee (including unarmed), ranged, and auxiliary attacks. The modifier ranges from -6 to +6; negatively enchanted rings are usually cursed.
A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X".
Very high, if the bonus is decent. Having more damage means killing enemies faster and being exposed to their attacks less.
Characters with fast weapons and/or auxiliary attacks stand to benefit more from slaying, as it is applied per hit.
Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
Prior to 0.10, slaying was more powerful as it was included before the weapon skill multiplier.
|Amulets||Acrobat • Faith • Guardian spirit • Gourmand • Harm • Inaccuracy • Magic regeneration • Rage • Reflection • Regeneration|
|Rings||Attention • Dexterity • Evasion • Fire • Flight • Ice • Intelligence • Magical power • Poison resistance • Positive energy • Protection • Protection from cold • Protection from fire • Protection from magic • Resist corrosion • See invisible • Slaying • Stealth • Strength • Teleportation • Wizardry|