Difference between revisions of "Ring of slaying"
(Tested this in wizard mode; regular rings of slaying can only generate between -5 and +5.) |
(→Desirability) |
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==Desirability== | ==Desirability== | ||
− | Very high, if the bonus is decent. Slaying bonuses will significantly increase your damage output, acting as a bonus enchantment | + | Very high, if the bonus is decent. Slaying bonuses will significantly increase your overall damage output, acting as a bonus enchantment that stacks with your current weapon. |
==History== | ==History== |
Revision as of 05:35, 17 April 2015
This ring increases or decreases the wearer's effectiveness with ranged weapons and melee attacks. |
A ±X ring of slaying affects accuracy and damage dealt by X in the same format as weapon enchantments, ranging from -5 to +5). It will affect both melee (including unarmed) and ranged combat, but not magic. The ring is usually cursed if the modifier is negative.
A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X".
Desirability
Very high, if the bonus is decent. Slaying bonuses will significantly increase your overall damage output, acting as a bonus enchantment that stacks with your current weapon.
History
Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
Prior to 0.10, slaying was more powerful as it was included before the weapon skill multiplier.