Difference between revisions of "Talk:Shadow dragon scales"

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(correct description?: that crude logic is not convincing)
(correct description?)
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:This is incorrect. Heavy armour has stealth penalties. Shadow dragon armour modifies your stealth the same way as a storm dragon armour artefact with Stlh++++ would. This works out to be like a robe with Stlh+ (-150 due to ER, +200 from Stlh++++). I'll try to make this clear on the page. -- [[User:Medar|Medar]] ([[User talk:Medar|talk]]) 08:48, 25 January 2016 (CET)
 
:This is incorrect. Heavy armour has stealth penalties. Shadow dragon armour modifies your stealth the same way as a storm dragon armour artefact with Stlh++++ would. This works out to be like a robe with Stlh+ (-150 due to ER, +200 from Stlh++++). I'll try to make this clear on the page. -- [[User:Medar|Medar]] ([[User talk:Medar|talk]]) 08:48, 25 January 2016 (CET)
 
::Hey Medar, that's not much more than an affirmation that you think you are right. But your wording ("like a robe with Stlh+") doesn't explain anything and is more confusing than understandable. Please try again and find words /examples that support your claim. Up to the moment you provide that 'logic pove' I'm still convinced that the resulting(!) stealth+++ is the correct parameter for Shadow dragon armour. I'm fully aware that this type of dragon armour is a heavy one with penalties but insist on the fact that the end result and NO intermediate result is to be the number of stealth#.  -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 21:02, 25 January 2016 (CET)
 
::Hey Medar, that's not much more than an affirmation that you think you are right. But your wording ("like a robe with Stlh+") doesn't explain anything and is more confusing than understandable. Please try again and find words /examples that support your claim. Up to the moment you provide that 'logic pove' I'm still convinced that the resulting(!) stealth+++ is the correct parameter for Shadow dragon armour. I'm fully aware that this type of dragon armour is a heavy one with penalties but insist on the fact that the end result and NO intermediate result is to be the number of stealth#.  -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 21:02, 25 January 2016 (CET)
 +
:::The % screen shows your character final stealth. Clearly more goes in to that than just the armour. You could just test yourself by taking off the armour, and notice that the stealth drops to two pips, not zero. You can also use [[wizmode]] to test that. [https://github.com/crawl/crawl/blob/fc003ac8d6b227b918d05de202a2357951f2d33b/crawl-ref/source/itemprop.cc#L121 Here] is the actual code that sets it to 4 pips. [https://github.com/crawl/crawl/blob/eb89fc2d7f5d1ebce0987e59b7e31d22480b08be/crawl-ref/docs/changelog.txt#L704 Here] is the change log entry mentioning it.

Revision as of 09:48, 26 January 2016

correct description?

Stealth=### not #### for Shadow dragon armour I have recently noticed that the description isn't accurate. Shadow dragon armour provides only 3 (not 4) levels of stealth. As prove I've uploaded a 0.17 screenshot. I'll change the description to be correct. -- Bwijn (talk) 16:33, 22 January 2016 (CET)

This is incorrect. Heavy armour has stealth penalties. Shadow dragon armour modifies your stealth the same way as a storm dragon armour artefact with Stlh++++ would. This works out to be like a robe with Stlh+ (-150 due to ER, +200 from Stlh++++). I'll try to make this clear on the page. -- Medar (talk) 08:48, 25 January 2016 (CET)
Hey Medar, that's not much more than an affirmation that you think you are right. But your wording ("like a robe with Stlh+") doesn't explain anything and is more confusing than understandable. Please try again and find words /examples that support your claim. Up to the moment you provide that 'logic pove' I'm still convinced that the resulting(!) stealth+++ is the correct parameter for Shadow dragon armour. I'm fully aware that this type of dragon armour is a heavy one with penalties but insist on the fact that the end result and NO intermediate result is to be the number of stealth#. -- Bwijn (talk) 21:02, 25 January 2016 (CET)
The % screen shows your character final stealth. Clearly more goes in to that than just the armour. You could just test yourself by taking off the armour, and notice that the stealth drops to two pips, not zero. You can also use wizmode to test that. Here is the actual code that sets it to 4 pips. Here is the change log entry mentioning it.