Difference between revisions of "Talk:0.18"
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I'm rather disappointed by the new ideas of the 0.18 developers. For example: random artifacts (BTW very rare) that destruct themselves when put aside ... horrible! The DCSS game takes a self-destructive course IMHO. I'll probably leave it if it comes even more so. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 16:18, 7 April 2016 (CEST) | I'm rather disappointed by the new ideas of the 0.18 developers. For example: random artifacts (BTW very rare) that destruct themselves when put aside ... horrible! The DCSS game takes a self-destructive course IMHO. I'll probably leave it if it comes even more so. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 16:18, 7 April 2016 (CEST) | ||
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+ | == noticed wrong statements == | ||
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+ | The statement "Natasha, deep elf knights, and salamander stormcallers can no longer cast Conjure Flame." is nonsense. Not even one of the three did have [[Conjure Flame]] in its spellset. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 15:52, 10 May 2016 (CEST) |
Revision as of 14:52, 10 May 2016
Remarks on 0.18 developments
I'm rather disappointed by the new ideas of the 0.18 developers. For example: random artifacts (BTW very rare) that destruct themselves when put aside ... horrible! The DCSS game takes a self-destructive course IMHO. I'll probably leave it if it comes even more so. -- Bwijn (talk) 16:18, 7 April 2016 (CEST)
noticed wrong statements
The statement "Natasha, deep elf knights, and salamander stormcallers can no longer cast Conjure Flame." is nonsense. Not even one of the three did have Conjure Flame in its spellset. -- Bwijn (talk) 15:52, 10 May 2016 (CEST)