Difference between revisions of "Attack type"

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(Add AT_CHERUB and AT_RANDOM.)
 
m (1 revision: attack types, flavours, speed)
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Revision as of 20:07, 26 December 2012

Version 0.10: This article may not be up to date for the latest stable release of Crawl.

Attack type determines what special properties a melee attack has. Most monster attack types have no special properties, aside from what text is used when the attack is made.

Different attacks can generate different levels of noise – for instance, "tail slaps" generate twice as much noise as "stings". However, the amount of damage done by the attack is a larger factor and no melee attack is ever louder than a shout anyway.

Player attack types (specifically, unarmed attacks) have more in-game effect than equivalent monster attacks – for instance, the "horns" mutation or a spiked helmet will increase the damage of a player's headbutt.

Special effects