Difference between revisions of "Staff of air"
(update to .19) |
m (Update flavor text.) |
||
Line 6: | Line 6: | ||
|weight=13 | |weight=13 | ||
}} | }} | ||
− | {{flavour| | + | {{flavour|A staff that increases the power of air spells cast by its wielder, and insulates them from electricity. If the wielder is skilled in Evocations and Air Magic, they can shock those struck by it.}} |
A '''staff of air''' is a [[magical staff]] which aids in the casting of [[Air Magic]]. Equipping it will cause it to auto-identify. Any air spell cast while wielding a staff of air will gain a boost to [[spell power]], usually causing it to deal more damage and/or last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is protected from electricity, gaining [[electricity resistance]]. | A '''staff of air''' is a [[magical staff]] which aids in the casting of [[Air Magic]]. Equipping it will cause it to auto-identify. Any air spell cast while wielding a staff of air will gain a boost to [[spell power]], usually causing it to deal more damage and/or last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is protected from electricity, gaining [[electricity resistance]]. |
Revision as of 22:55, 19 April 2017
A staff that increases the power of air spells cast by its wielder, and insulates them from electricity. If the wielder is skilled in Evocations and Air Magic, they can shock those struck by it. |
A staff of air is a magical staff which aids in the casting of Air Magic. Equipping it will cause it to auto-identify. Any air spell cast while wielding a staff of air will gain a boost to spell power, usually causing it to deal more damage and/or last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is protected from electricity, gaining electricity resistance.
The staff can also be used in combat, functioning as a +0 staff that deals additional electricity damage:
Electricity Damage: A random amount ranging from 0 to 1.25×(Evocations/2+Air Magic)
Chance to Activate on a Hit: (Evocations+AirMagic/2)×6.66% per hit
Further physical damage bonuses can be gained through training Staves and Fighting. The Staves skill also increases your accuracy and speed at which you can attack, making it highly recommended to train the skill at least up to the weapon's minimum delay first.
Staves of air, like other magical staves, can sometimes be cursed.
History
- Prior to 0.19, enhancer staves would penalize casting spells of the opposite school.
- Prior to 0.15, the staff of air would activate extra melee damage less frequently than other magical staves.
- Prior to 0.8, the chance of a staff of air auto-identifying when wielded depended on the Air Magic skill of the wielder.