Difference between revisions of "Energy randomisation"
m (NormalPerson7 moved page Speed randomisation to Energy randomisation: The technical name for this process is "energy randomisation". This article is fine to be left as a redirect.) |
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− | ''' | + | '''Energy randomisation''' is a game mechanic designed to add unpredictability to monster behavior, and to nerf [[pillar dancing]]. Monsters normally get to take a number of monster turns per player turn based on their speed: fast monsters act more often, slow act less. However, the game will occasionally and randomly give enemies 90% or 110% of the amount of time they should get, allowing you to occasionally gain a tile of distance between yourself and an equal speed pursuer, or to allow a pursuing enemy to occasionally attack you as you flee. |
− | A monster who gets two actions due to | + | A monster who gets two actions due to energy randomisation MUST spend one of the two actions on a move. |
==History== | ==History== |
Revision as of 15:25, 29 July 2018
Energy randomisation is a game mechanic designed to add unpredictability to monster behavior, and to nerf pillar dancing. Monsters normally get to take a number of monster turns per player turn based on their speed: fast monsters act more often, slow act less. However, the game will occasionally and randomly give enemies 90% or 110% of the amount of time they should get, allowing you to occasionally gain a tile of distance between yourself and an equal speed pursuer, or to allow a pursuing enemy to occasionally attack you as you flee.
A monster who gets two actions due to energy randomisation MUST spend one of the two actions on a move.
History
Speed randomisation was first introduced in 0.6. It was modified in 0.7 to ensure that enemies couldn't spend both actions attacking.