Difference between revisions of "Sentinel's Mark"
(Update to 0.23. The spellpower is no longer fixed (commit 87ed8b29)) |
(Update to 0.26) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version026}} |
{{flavour|Bestows a strong beacon upon a targeted creature. It announces the presence and location of the marked creature to everyone on the same level.}} | {{flavour|Bestows a strong beacon upon a targeted creature. It announces the presence and location of the marked creature to everyone on the same level.}} | ||
− | '''Sentinel's Mark''' is a monsters-only spell that attempts to temporarily afflict you with the Mark condition, causing all monsters on the current floor to know your location and seek you out. Sleeping monsters are not affected by this until they wake up. Characters with high [[ | + | '''Sentinel's Mark''' is a monsters-only spell that attempts to temporarily afflict you with the Mark condition, causing all monsters on the current floor to know your location and seek you out. Sleeping monsters are not affected by this until they wake up. Characters with high [[willpower]] may negate the effect entirely. Characters with at least Will++++ are immune to this enchantment, but Will+++ is enough to reliably resist it. |
Quaffing a [[potion of cancellation]] will cancel this [[status effect]]. | Quaffing a [[potion of cancellation]] will cancel this [[status effect]]. | ||
− | You may also acquire the Mark condition by stepping on an [[alarm trap]] or from an [[Trap#Exploration-triggered_traps|exploration trap effect]]. This effect ignores your | + | You may also acquire the Mark condition by stepping on an [[alarm trap]] or from an [[Trap#Exploration-triggered_traps|exploration trap effect]]. This effect ignores your willpower and also makes a very loud [[noise]]. |
{{monsters with spell}} | {{monsters with spell}} | ||
==History== | ==History== | ||
+ | *Prior to [[0.26]], [[pandemonium lord]]s couldn't cast this spell. | ||
*Prior to [[0.16]], its [[spell power]] didn't depend on the attacker's [[HD]] and was always 125. | *Prior to [[0.16]], its [[spell power]] didn't depend on the attacker's [[HD]] and was always 125. | ||
*This spell was added in [[0.12]]. | *This spell was added in [[0.12]]. |
Revision as of 13:09, 31 March 2021
Bestows a strong beacon upon a targeted creature. It announces the presence and location of the marked creature to everyone on the same level. |
Sentinel's Mark is a monsters-only spell that attempts to temporarily afflict you with the Mark condition, causing all monsters on the current floor to know your location and seek you out. Sleeping monsters are not affected by this until they wake up. Characters with high willpower may negate the effect entirely. Characters with at least Will++++ are immune to this enchantment, but Will+++ is enough to reliably resist it.
Quaffing a potion of cancellation will cancel this status effect.
You may also acquire the Mark condition by stepping on an alarm trap or from an exploration trap effect. This effect ignores your willpower and also makes a very loud noise.
The following enemies cast Sentinel's Mark:
- @ Harold
- p Vault sentinel
The following enemies may be able to cast Sentinel's Mark, depending on their spell set:
- & Pandemonium lord (3.4% chance)
History
- Prior to 0.26, pandemonium lords couldn't cast this spell.
- Prior to 0.16, its spell power didn't depend on the attacker's HD and was always 125.
- This spell was added in 0.12.