Difference between revisions of "Maxwell's Capacitive Coupling"

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{{Spell
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{{spell info}}
|name=Maxwell's Capacitive Coupling
 
|level=8
 
|school1={{Air Magic}}
 
|school2=
 
|school3=
 
|sources=<div>
 
*[[Book of Lightning]]
 
*[[Book of the Sky]]
 
</div>
 
|castingnoise=7
 
|spellnoise=25
 
}}
 
{{Flavour|Gradually builds up electric charge in the caster. When a critical threshold is reached the charge couples with the nearest foe, vapourizing them instantly. The resulting charge is so intense it bypasses even electrical immunity.}}
 
  
 
'''Maxwell's Capacitive Coupling''' is a Level 8 [[Air Magic]] spell that always kills the closest enemy, regardless of its current health, resistances, or defenses, after a few turns.  
 
'''Maxwell's Capacitive Coupling''' is a Level 8 [[Air Magic]] spell that always kills the closest enemy, regardless of its current health, resistances, or defenses, after a few turns.  
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==Strategy==
 
==Strategy==
 
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{{stub}}
 
  
 
==History==
 
==History==
Maxwell's Capacitive Coupling will be added in [[0.27]], "instantly" killing like the now-removed [[Absolute Zero]].
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Maxwell's Capacitive Coupling was added in [[0.27]], replacing [[Absolute Zero]].
 
 
[[Category:Crystal Ball Articles]]
 

Revision as of 04:51, 7 August 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.
Maxwell's capacitive coupling.png Maxwell's Capacitive Coupling
Level 8
School1 Air
Source(s) Maxwell's Memoranda
Book of Spectacle
Casting noise 7
Spell noise 25
Power Cap 200
Range LOS
Flags No ghost
Gradually builds up electric charge in the caster, so long as they maintain focus (by waiting in place and not taking any other actions). When a threshold is reached, the charge couples with the nearest foe, vaporising them instantly. Higher spell power will allow the caster to accumulate charge more rapidly.

Maxwell's Capacitive Coupling is a Level 8 Air Magic spell that always kills the closest enemy, regardless of its current health, resistances, or defenses, after a few turns.

It takes 3 to 7 turns for the spell to complete - higher spell power reduces the charge-up time. The spell will be interrupted if you do any action other than waiting (or autofight). If two or more creatures are equally close, the target is chosen at random.

Strategy

This page is a stub. You could probably expand this page should you wish to do so.

History

Maxwell's Capacitive Coupling was added in 0.27, replacing Absolute Zero.