Difference between revisions of "Maxwell's Capacitive Coupling"
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'''Maxwell's Capacitive Coupling''' is a Level 8 [[Air Magic]] spell that always kills the closest enemy, regardless of its current health, resistances, or defenses, after a few turns. | '''Maxwell's Capacitive Coupling''' is a Level 8 [[Air Magic]] spell that always kills the closest enemy, regardless of its current health, resistances, or defenses, after a few turns. | ||
− | It takes 3 to 7 turns for the spell to complete - higher spell power reduces the charge-up time. The spell will be interrupted if you do any action other than waiting | + | It takes 3 to 7 turns for the spell to complete - higher spell power reduces the charge-up time. The spell will be interrupted if you do any action other than waiting. If two or more creatures are equally close, the target is chosen at random. |
==Strategy== | ==Strategy== | ||
{{stub}} | {{stub}} | ||
+ | *Autofight will automatically wait for you, assuming you are charging this spell. | ||
==History== | ==History== | ||
Maxwell's Capacitive Coupling was added in [[0.27]], replacing [[Absolute Zero]]. | Maxwell's Capacitive Coupling was added in [[0.27]], replacing [[Absolute Zero]]. |
Revision as of 19:11, 13 August 2021
Version 0.27: This article may not be up to date for the latest stable release of Crawl.
Maxwell's Capacitive Coupling | |
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Level | 8 |
School1 | Air |
Source(s) | Maxwell's Memoranda Book of Spectacle |
Casting noise | 7 |
Spell noise | 25 |
Power Cap | 200 |
Range | LOS |
Flags | No ghost |
Gradually builds up electric charge in the caster, so long as they maintain focus (by waiting in place and not taking any other actions). When a threshold is reached, the charge couples with the nearest foe, vaporising them instantly. Higher spell power will allow the caster to accumulate charge more rapidly. |
Maxwell's Capacitive Coupling is a Level 8 Air Magic spell that always kills the closest enemy, regardless of its current health, resistances, or defenses, after a few turns.
It takes 3 to 7 turns for the spell to complete - higher spell power reduces the charge-up time. The spell will be interrupted if you do any action other than waiting. If two or more creatures are equally close, the target is chosen at random.
Strategy
- This page is a stub. You could probably expand this page should you wish to do so.
- Autofight will automatically wait for you, assuming you are charging this spell.
History
Maxwell's Capacitive Coupling was added in 0.27, replacing Absolute Zero.