Difference between revisions of "Berserk (mutation)"

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(Formicids are exempt.)
m (Remove mentions of hunger and after-zerk paralysis)
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|Rank||Effect||Flavor
 
|Rank||Effect||Flavor
 
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|1||1% chance of [[berserk]]ing each time you attack. Reduces chance of passing out afterwards to 3%.||You tend to lose your temper in combat.
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|1||1% chance of [[berserk]]ing each time you attack.||You tend to lose your temper in combat.
 
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|2||Same, with a 3% chance of [[berserk]]ing and 2% chance of passing out.||You often lose your temper in combat.
+
|2||Same, with a 3% chance of [[berserk]]ing.||You often lose your temper in combat.
 
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|3||Same, with a 9% chance of [[berserk]]ing and 1.5% chance of passing out.||You have an uncontrollable temper.
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|3||Same, with a 9% chance of [[berserk]]ing.||You have an uncontrollable temper.
 
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| colspan="3" |
 
| colspan="3" |
Often referred to as "berserkitis", [[Clarity]] or "Near Starving" hunger negates this.
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Often referred to as "berserkitis", [[Clarity]] negates this.
 
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| colspan="3" |
 
| colspan="3" |

Revision as of 12:55, 15 September 2021

Rank Effect Flavor
1 1% chance of berserking each time you attack. You tend to lose your temper in combat.
2 Same, with a 3% chance of berserking. You often lose your temper in combat.
3 Same, with a 9% chance of berserking. You have an uncontrollable temper.

Often referred to as "berserkitis", Clarity negates this.

Formicids are exempt, because their stasis stops them from berserking.

Bad mutation