Difference between revisions of "Decaaut"
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One '''decaAut''' ('''deca-aut''', sometimes referred as a '''turn''') is equal to 10 [[aut]], or 10 arbitrary units of time. It is the time it takes for an un[[mutate]]d, un[[transformation|transformed]], un[[status effect|status]]ed atheist [[human]] wearing no items to move 1 tile of dungeon floor. It is also just the 'standard' time for an action, and thus useful as a general measurement (such as turns until the [[Zot clock]] runs out. | One '''decaAut''' ('''deca-aut''', sometimes referred as a '''turn''') is equal to 10 [[aut]], or 10 arbitrary units of time. It is the time it takes for an un[[mutate]]d, un[[transformation|transformed]], un[[status effect|status]]ed atheist [[human]] wearing no items to move 1 tile of dungeon floor. It is also just the 'standard' time for an action, and thus useful as a general measurement (such as turns until the [[Zot clock]] runs out. | ||
− | Most species will also naturally take 1 decaAut to move, and the time it takes for all species in their natural form and condition to do many actions (like reading [[scroll]]s, quaffing [[potion]]s, or casting [[spell]]s). A primary exception is [[attack speed]], which is often measured by delay; weapons can take from [[quick blade|0. | + | Most species will also naturally take 1 decaAut to move, and the time it takes for all species in their natural form and condition to do many actions (like reading [[scroll]]s, quaffing [[potion]]s, or casting [[spell]]s). A primary exception is [[attack speed]], which is often measured by delay; weapons can take from [[quick blade|0.7]] to [[dark maul|3]] decaAut to swing, before modifiers like [[shield]]s and [[skill]]. |
Revision as of 18:11, 10 June 2022
Main Article: Actions
One decaAut (deca-aut, sometimes referred as a turn) is equal to 10 aut, or 10 arbitrary units of time. It is the time it takes for an unmutated, untransformed, unstatused atheist human wearing no items to move 1 tile of dungeon floor. It is also just the 'standard' time for an action, and thus useful as a general measurement (such as turns until the Zot clock runs out.
Most species will also naturally take 1 decaAut to move, and the time it takes for all species in their natural form and condition to do many actions (like reading scrolls, quaffing potions, or casting spells). A primary exception is attack speed, which is often measured by delay; weapons can take from 0.7 to 3 decaAut to swing, before modifiers like shields and skill.