Transformations are effects that completely alter the form of a creature's body. While many of them are caused by Transmutations spells, a few of them have other sources.
Transformations are always temporary. Whenever they can be cancelled at will depends on the transformation itself and its source, but all transformations are stopped by a potion of cancellation and Quicksilver Bolt (the latter leaves 1 turn left on the duration).
Transmutations can cause the following changes, depending on the form:
- Modify Unarmed Combat
- Have innate properties, like bonus HP, AC, stats, or resistances.
- Have a different size or movement speed to your base form
- Meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melded items are not unequipped, rendering you safe from an artefact's Drain and Contam.
All transformations will also make you vulnerable to silver weaponry (+75% damage from silver weapons)
Undead creatures cannot be transformed. For players, this means that Ghouls and Mummies can never be transformed, while Vampires can only be transformed when Alive. Lich Form renders you immune to other transformations, but you can still extend it by casting Necromutation again.
Table of Transformations
|List of Transformations|
|Transformation||Source(s)||Equipment melded||UC base dmg||Move delay||HP||AC||Size||Casting||Other|
|Wisp Form||Wand||All armour
|3||1.0||Normal||5 + XL/2||Tiny||No||rF++ rC++ rPois+++ rElec rN+++, acid immunity, torment immunity, insubstantial, flying, stealthy|
|Bat Form|| Wand
| All armour
|Pig Form|| Wand
| All armour
|Beastly Appendage||Spell|| Helmet
|3||As species||Normal||N/A||N/A||Yes||Gain Talons 2 and Horns 2|
|Spider Form||Spell|| All armour
|3 (venom)||1.0||Normal||2||Tiny|| Yes
|rPois-, +5 Dex|
|Ice Form||Spell|| All armour
|12 (freeze)||As species||+20%||5 + 7*pow/100||Large||Yes||rF- rC+++ rPois, amphibious|
|Blade Hands||Spell|| Gloves
|Can cut hydra heads|
|Tree Form|| Wand
Potion of lignification
| All armour
|12||No move||+50%||20 + XL/2||Normal||Yes||rPois torment immunity, -Tele, EV set to almost zero|
|Fungus Form||Wand|| All armour
|12 (confusion)||1.0||Normal||+12||Tiny||No|| rPois rTorm|
Can't move if hostile monsters in line of sight
|Shadow Form||Dithmenos ability||None||3 (50% all melee damage)||As species||+30%||6 + pow/20||As species|| Yes
| rPois+++ rN+++, torment immunity, infinite willpower|
All damage taken is halved, dmg/spellpower reduced
Bleed smoke when taking damage.
Max hp drained when taking damage.
|Statue Form||Spell|| Body armour
|12 (150% all melee damage)|| 1.5
|+30%||20 + 12*pow/100||As species||Yes|| rPois+++ rN+ rElec, torment resistance (50%)|
All actions slowed by 50%
+50% melee damage.
|Dragon Form||Spell||All armour
|38 (trample)||1.0||+50%||16||Giant||Yes|| rPois rF++ rC-, flies|
Special for draconians
|Storm Form||Spell|| All armour
|2 + pow / 3 (Elec, cleaving)||1.0||Normal||10 + pow/10||As species||Yes|| rPois+++ rElec, Insubstantial|
|Lich Form||Spell||None||5 (drain)||Normal||1.0||+6||As species||Yes|| rPois+++ rC+ rN+++ Will+, Undead, holy vulnerability, torment immunity|
Necromancy spell enhancer
Can't quaff potions
- Prior to 0.28, plant based forms had 3 levels of Life Protection.
- Prior to 0.27, many forms had dedicated GDR ratios. Also, Hydra Form was replaced with Storm Form.
- Prior to 0.22, most forms could not use wands.
- Prior to 0.20, wands of polymorph could polymorph the player into most forms, not just the five bad forms. Porcupine form was removed in 0.20.
- Hydra Form was added in 0.16.
- Shadow Form was added with Dithmenos in 0.14.
|Transmutations|| Beastly Appendage • Blade Hands|
Spider Form • Ice Form • Statue Form • Dragon Form • Storm Form • Lich Form
|Bad Forms||Bat Form • Fungus Form • Pig Form • Tree Form • Wisp Form|