Difference between revisions of "Time"

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'''Time''' is measurement of intervals in which actions take place. In ''Crawl'', time has multiple definitions:
 
'''Time''' is measurement of intervals in which actions take place. In ''Crawl'', time has multiple definitions:
*'''[[Actions|Action Time]]''': Every action ingame is measured in [[aut]], or '''arbitrary units of time'''. Certain actions may be faster or slower relative to each other; you could perform 2 fast actions in the span of one slow one. This is what the "Time" counter in the status screen is refering to.
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*'''[[Actions|Action Time]]''': Every action ingame is measured in [[aut]], or '''arbitrary units of time'''. Certain actions may be faster or slower relative to each other; you could perform 2 fast actions in the span of one slow one. This is what the "Time" counter in the status screen is measuring.
 
*'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (keybinds like [[autoexplore]] are macros that input multiple commands at once). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turn count speedrun]]. Turn count can be viewed in the '''%''' screen.
 
*'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (keybinds like [[autoexplore]] are macros that input multiple commands at once). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turn count speedrun]]. Turn count can be viewed in the '''%''' screen.
*'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes, a game has been running. This is recorded ingame and used for [[Speed_running#Real Time|realtime speedruns]], but the game will not naturally progress no matter how much the player waits. This can also be viewed in the '''%''' screen.
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*'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes and hours, a game has been running. This is recorded ingame and used for [[Speed_running#Real Time|realtime speedruns]], but the game will not naturally progress no matter how much the player waits. Clock time can also be viewed in the '''%''' screen.
*'''System Time''': The real life time of day, according to the computer/server you're playing on. This is used for a singular cosmetic [[titles|player title]] for [[Meteorae]], and is obviously used for various discussions relating to the outside world.
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*'''System Time''': The real life time of day, according to the computer/server you're playing on, which progresses even if the game is off. This is used for a singular cosmetic [[titles|player title]] for [[Meteorae]], and is obviously used for various discussions relating to the outside world (when was a game played? and such).

Revision as of 04:06, 17 August 2022

Time is measurement of intervals in which actions take place. In Crawl, time has multiple definitions:

  • Action Time: Every action ingame is measured in aut, or arbitrary units of time. Certain actions may be faster or slower relative to each other; you could perform 2 fast actions in the span of one slow one. This is what the "Time" counter in the status screen is measuring.
  • Turns: Every command uses up 1 turn, no matter if it was fast or slow (keybinds like autoexplore are macros that input multiple commands at once). This is used for a few game mechanics (such as stealth), is the main component in determining high scores, and the focus of a turn count speedrun. Turn count can be viewed in the % screen.
  • Clock Time: How long, in minutes and hours, a game has been running. This is recorded ingame and used for realtime speedruns, but the game will not naturally progress no matter how much the player waits. Clock time can also be viewed in the % screen.
  • System Time: The real life time of day, according to the computer/server you're playing on, which progresses even if the game is off. This is used for a singular cosmetic player title for Meteorae, and is obviously used for various discussions relating to the outside world (when was a game played? and such).