Difference between revisions of "Riposte"
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− | '''Riposte''' is an [[ego]] exclusive to the [[Fencer's Gloves]]. If a player dodges a monster's melee attack while wearing these gloves, there is a 1/3 chance they will riposte, letting them perform a reflexive attack against the monster (like a [[minotaur]] headbutt). | + | '''Riposte''' is an [[ego]] exclusive to the [[Fencer's Gloves]]. If a player [[Dodging|dodges]] or [[shield|blocks]] a monster's melee attack while wearing these gloves, there is a 1/3 chance they will riposte, letting them perform a reflexive attack against the monster (like a [[minotaur]] headbutt). A monster can only be riposted once per their turn. |
Riposte probability does not take into account weapon skill or weapon delay. They also do not interact with certain enemy passive abilities, such as [[hydra]] decapitation or [[spiny]] retaliation. | Riposte probability does not take into account weapon skill or weapon delay. They also do not interact with certain enemy passive abilities, such as [[hydra]] decapitation or [[spiny]] retaliation. | ||
== History == | == History == | ||
− | * | + | *Prior to [[0.29]], riposte did not work on [[shield|blocked]] attacks. |
*Prior to [[0.28]], riposte was an innate quality of all long blades (which had reduced base damage to compensate). | *Prior to [[0.28]], riposte was an innate quality of all long blades (which had reduced base damage to compensate). | ||
*Riposte was introduced in [[0.19]]. | *Riposte was introduced in [[0.19]]. | ||
[[Category:Crystal Ball Articles]] | [[Category:Crystal Ball Articles]] |
Revision as of 06:30, 26 August 2022
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Riposte is an ego exclusive to the Fencer's Gloves. If a player dodges or blocks a monster's melee attack while wearing these gloves, there is a 1/3 chance they will riposte, letting them perform a reflexive attack against the monster (like a minotaur headbutt). A monster can only be riposted once per their turn.
Riposte probability does not take into account weapon skill or weapon delay. They also do not interact with certain enemy passive abilities, such as hydra decapitation or spiny retaliation.