Difference between revisions of "Channeling spell"

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(Useful Info)
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''For channeling for MP recovery, see [[Channeling]].''
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''For passive MP recovery, see [[Channeling]].''
  
'''Channeling spells''' are a group of spells that can be recast ("channeled") after a cast by [[wait]]ing (with '''.''' or '''s'''). They currently consist of:
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'''Channeling spells''' are a group of spells that can be recast ("channeled") on subsequent turns by [[wait]]ing (with '''.''' or '''s'''). They include:
 
*[[Searing Ray]]
 
*[[Searing Ray]]
 
*[[Flame Wave]]
 
*[[Flame Wave]]

Revision as of 07:10, 13 September 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.

For passive MP recovery, see Channeling.

Channeling spells are a group of spells that can be recast ("channeled") on subsequent turns by waiting (with . or s). They include:

Useful Info

Searing Ray and Flame Wave cost the normal amount of MP for their initial cast, then 1 additional MP for every turn channeled. Searing Ray can be channeled up to three times, and Flame Wave, two (or three with Vehumet's range increase).

Maxwell's Capacitive Coupling instead uses channeling as a timer; after 3-7 turns waiting, it'll activate and instantly kill the closest enemy.