Difference between revisions of "Skeleton"
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==History== | ==History== | ||
− | *Prior to [[0.29]], skeletons could be raised into [[skeleton]] monsters. | + | *Prior to [[0.29]], skeletons could be raised into [[skeleton (monster)|skeleton]] monsters. |
*Prior to [[0.26]], butchering a [[corpse]] for its [[chunk]]s produced a skeleton. | *Prior to [[0.26]], butchering a [[corpse]] for its [[chunk]]s produced a skeleton. | ||
*Prior to [[0.23]], corpses had a chance to leave no skeletons behind. | *Prior to [[0.23]], corpses had a chance to leave no skeletons behind. |
Revision as of 04:05, 12 October 2022
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
For the monster, see skeleton (monster)
A decaying skeleton. |
A skeleton is a decayed corpse. Like corpses, skeletons cannot be picked up. Skeletons are produced when corpses rot away over time or through the Corpse Rot spell; skeletons themselves will rot away some time afterward. Note that some creatures, such as arthropods, do not have a proper skeletal system to raise.
Skeletons serve no gameplay purpose.
History
- Prior to 0.29, skeletons could be raised into skeleton monsters.
- Prior to 0.26, butchering a corpse for its chunks produced a skeleton.
- Prior to 0.23, corpses had a chance to leave no skeletons behind.
- Prior to 0.15, you could carry skeletons with you.
- Prior to 0.12, skeletons would sprout toadstools.