Difference between revisions of "Skeleton"

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==History==
 
==History==
*Prior to [[0.29]], skeletons could be raised into [[skeleton]] monsters.
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*Prior to [[0.29]], skeletons could be raised into [[skeleton (monster)|skeleton]] monsters.
 
*Prior to [[0.26]], butchering a [[corpse]] for its [[chunk]]s produced a skeleton.
 
*Prior to [[0.26]], butchering a [[corpse]] for its [[chunk]]s produced a skeleton.
 
*Prior to [[0.23]], corpses had a chance to leave no skeletons behind.
 
*Prior to [[0.23]], corpses had a chance to leave no skeletons behind.

Revision as of 04:05, 12 October 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.

For the monster, see skeleton (monster)

A decaying skeleton.

A skeleton is a decayed corpse. Like corpses, skeletons cannot be picked up. Skeletons are produced when corpses rot away over time or through the Corpse Rot spell; skeletons themselves will rot away some time afterward. Note that some creatures, such as arthropods, do not have a proper skeletal system to raise.

Skeletons serve no gameplay purpose.

Skeleton 1.png Skeleton 2.png Skeleton 3.png Skeleton 4.png
Skeleton 5.png Skeleton 6.png Skeleton 7.png Skeleton 8.png

History

  • Prior to 0.29, skeletons could be raised into skeleton monsters.
  • Prior to 0.26, butchering a corpse for its chunks produced a skeleton.
  • Prior to 0.23, corpses had a chance to leave no skeletons behind.
  • Prior to 0.15, you could carry skeletons with you.
  • Prior to 0.12, skeletons would sprout toadstools.

See Also