Difference between revisions of "Threat"
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==Formula== | ==Formula== | ||
− | Threat is a ratio between a monster's XP value, and the player's current [[experience | + | Threat is a ratio between a monster's XP value, and the player's current [[experience]] points. |
Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30)) | Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30)) |
Revision as of 00:19, 29 June 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
The threat level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. Revealed through Ashenzari's monster detection, and used for a few other mechanics throughout the game (such as tension).
The game defines four tiers:
Threat level | Monster's name | Description |
---|---|---|
Trivial | Dark grey | "It looks harmless." |
Easy | Light grey | "It looks easy." |
Tough | Yellow | "It looks dangerous." |
Nasty | Light red | "It looks extremely dangerous." |
Formula
Threat is a ratio between a monster's XP value, and the player's current experience points.
Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))
If Tension is less than 1, Threat = Trivial Else if Tension is less than 6, Threat = Easy Else if Tension is less than 33, Threat = Tough Else, Threat = Nasty