Difference between revisions of "Arcjolt"
m (consistency: "ignores ac", so "never misses") |
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|formula = 1d(10+power/2) | |formula = 1d(10+power/2) | ||
|maxdmg = 1d110 | |maxdmg = 1d110 | ||
− | |tohit = Never | + | |tohit = Never misses |
|range=LOS | |range=LOS | ||
|maxsp = 200 | |maxsp = 200 |
Revision as of 21:03, 24 July 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Spell Details | |
---|---|
Damage Formula | 1d(10+power/2) |
Max Damage | 1d110 |
Max Power | 200 |
Range | LOS |
Targeting | Special |
To-hit | Never misses |
Special | Ignores 1/2 AC |
Arcjolt is a level 5 Air Magic/Conjurations spell.
Useful Info
Hits all monsters (friendly or not) adjacent to you or another target, up to LOS. This spell deals full damage, regardless of how far a target is or how many targets are hit. As a spell dealing BEAM_ELEC
damage, it also ignores half of any target's AC.
Arcjolt can be conducted through allies protected from friendly fire (such as the Hepliaklqana ancestor or plants under Fedhas). The spell does no damage to them, but Arcjolt will hit monsters next to them.
Strategy
Arcjolt can hit huge packs of packed enemies. Remember that you're in melee range; don't get too greedy with your arcs.
History
- Arcjolt was added in 0.30.