Difference between revisions of "Vitrify"

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(add a stub for the 2nd version of Vitrify)
 
m (as if you had 2 stacks of harm -> as if monsters had [1] stack of harm)
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{{Flavour|Renders a creature's body structure as brittle and fragile as glass, increasing the damage they take from all sources.}}
 
{{Flavour|Renders a creature's body structure as brittle and fragile as glass, increasing the damage they take from all sources.}}
  
'''Vitrify''' is a monster-only spell that applies Fragile status to its target, if the target fails a [[willpower]] check. The effect is similar to two stacks of [[Harm]] (+30% incoming damage), without any upside.  
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'''Vitrify''' is a monster-only spell that applies Fragile status to its target, if the target fails a [[willpower]] check. Fragile increases all damage you take by +30%, as if monsters (and all other damage sources) had [[Harm]]. It does stack with any Harm of your own.
  
Fragile's duration is 10-25 turns per cast, up to 50 turns. For monsters, the status lasts 20-30 turns.
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For players, Fragile's duration is 10-25 turns per cast, up to 50 turns. For monsters, the status lasts 20-30 turns.
 
 
The status ''does'' stack with Harm.
 
  
 
{{monsters with spell}}
 
{{monsters with spell}}

Revision as of 23:33, 3 November 2023

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
Renders a creature's body structure as brittle and fragile as glass, increasing the damage they take from all sources.

Vitrify is a monster-only spell that applies Fragile status to its target, if the target fails a willpower check. Fragile increases all damage you take by +30%, as if monsters (and all other damage sources) had Harm. It does stack with any Harm of your own.

For players, Fragile's duration is 10-25 turns per cast, up to 50 turns. For monsters, the status lasts 20-30 turns.

The following enemies cast Vitrify:

History

  • In 0.31, this spell will be added.