Arcanist
Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
arcanist p ![]() | |
---|---|
HP | 26-54 |
HD | 10 |
XP | 692 |
Speed | 10 |
AC | 0 |
EV | 13 |
Will | 60 |
Attack1 | 6 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Speaks Warm-blooded |
A wizard fond of spectacle and destruction. They scorn the cowardice of other magicians, who hide from their foes rather than simply blasting them out of existence. |
Contents
[hide]Useful Info
Arcanists are spell casters who can blast you and make you fragile. Fortunately, they are flimsy. They can be found in late Dungeon and Vaults.
Spells
Spell set I | ||
---|---|---|
Slot1 | Bolt of Cold (3d18) | Wizard flag |
Slot2 | Vitrify | Wizard flag |
Slot3 | Haste | Wizard flag |
Slot4 | Searing Ray (2d19) | Wizard flag |
Tips & Tricks
- Arcanists can deal high damage, but they aren't too evasive, cannot see invisible, and don't have much willpower.
- Willpower helps avoid being vitrified, while cold resistance helps defend against Bolt of Cold.
- A silenced or waterlogged arcanist can only do weak melee attacks.
History
- In 0.33, arcanists will have higher HD (11 instead of 10), 15 EV instead of 13 EV, and more health.
- Prior to 0.32, arcanists had Force Lance instead of Searing Ray.
- In 0.31, arcanists were added to the game, split off from wizards.