Difference between revisions of "Sigil of Binding"

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When a creature, including the player, steps on a sigil, they cannot move for a short time. After a monster is trapped, they become immune to this spell, and gain the [[Sprint]] effect (+20% [[monster speed|movement speed]]), for a time afterwards. Players do not get the Sprint effect. However, the player's [[allies]] still get the effect.
 
When a creature, including the player, steps on a sigil, they cannot move for a short time. After a monster is trapped, they become immune to this spell, and gain the [[Sprint]] effect (+20% [[monster speed|movement speed]]), for a time afterwards. Players do not get the Sprint effect. However, the player's [[allies]] still get the effect.
  
Against monsters, the binding lasts for <code>power/12 + 4 - [[HD]]/4</code> to <code>power/8 + 7 - HD/4</code> turns. The Sprint effect lasts twice as long as the binding. Against players, the binding lasts for 3 to 6 turns.
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Against monsters, the binding lasts for <code>4 + power/12 + [[HD]]/4</code> to <code>7 + power/8 - HD/4</code> turns. The Sprint effect lasts twice as long as the binding. Against players, the binding lasts for 3 to 6 turns.
  
 
The sigils themselves last for <code>5 + pow/4</code> to <code>8 + pow/2</code> turns. You get a warning two turns before the sigils expire.
 
The sigils themselves last for <code>5 + pow/4</code> to <code>8 + pow/2</code> turns. You get a warning two turns before the sigils expire.

Revision as of 04:33, 16 December 2023

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.

Sigil of Binding is a level 3 Hexes spell which creates sigil traps, which when stepped on, stop movement for a short time.

Hexslingers start with this spell in their libraries.

  • Power Cap = 100

Useful Info

Creates two sigils randomly within 2 tiles of the caster. They are considered traps, so they can only be placed on floor tiles; they cannot be placed on doors (even when open), shops, water, other traps, etc. You cannot cast this spell if one or more sigils are already active.

When a creature, including the player, steps on a sigil, they cannot move for a short time. After a monster is trapped, they become immune to this spell, and gain the Sprint effect (+20% movement speed), for a time afterwards. Players do not get the Sprint effect. However, the player's allies still get the effect.

Against monsters, the binding lasts for 4 + power/12 + HD/4 to 7 + power/8 - HD/4 turns. The Sprint effect lasts twice as long as the binding. Against players, the binding lasts for 3 to 6 turns.

The sigils themselves last for 5 + pow/4 to 8 + pow/2 turns. You get a warning two turns before the sigils expire.

History

  • Sigil of Binding will be introduced in 0.31.