Difference between revisions of "Hoarfrost Cannonade"
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==History== | ==History== | ||
− | + | *In [[0.32]], this spell will be added to the game. An earlier revision of this was a level 7 Alchemy/Earth spell known as '''Seismic Cannonade'''. More information on this earlier version can be found [http://crawl.chaosforge.org/index.php?title=Seismic_Cannonade&oldid=80317 here]. | |
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+ | [[Category:Crystal Ball Articles]] |
Revision as of 22:10, 4 May 2024
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
- This page is a stub. You could probably expand this page should you wish to do so.
Sculpts a pair of cannons from alchemical ice that assail the caster's enemies from long range. The frigid shards they fire rapidly coat their targets with a layer of brittle frost that slows their movement.
The cannons are short-lived and consume a part of themselves with every shard they fire, but if they survive to fire their final salvo without interference, it will be extra-powerful. |
Hoarfrost Cannonade is a level 5 Ice/Alchemy spell that constructs 2 hoarfrost cannons near the caster, which are stationary turrets that fire long-range freezing projectiles each turn.
The cannons lose a portion of their HP with each shot they take. If they last long enough to shoot 5 times, their 5th shot will explode in a 3x3 area for increased damage that ignores allies.
The cannons count as allies, so followers of Okawaru cannot use this spell.