Difference between revisions of "Call Tide"

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{{flavour|Allows the caster to affect the tidal phase of all water within a large distance. Soon after calling it, the waters on the whole level will reach high tide. Waters near the caster will reach even higher levels than they would normally.}}
  
 
'''Call Tide''' is a monsters-only spell that causes the tides of [[the Shoals]] to quickly rise to their maximum height, turning dry land into [[shallow water]]. This can make it difficult to maneuver around unless you're amphibious or [[fly]]ing, and also gives the [[list of merfolk|merfolk]] of the Shoals improved [[evasion]] and [[movement]] speed.
 
'''Call Tide''' is a monsters-only spell that causes the tides of [[the Shoals]] to quickly rise to their maximum height, turning dry land into [[shallow water]]. This can make it difficult to maneuver around unless you're amphibious or [[fly]]ing, and also gives the [[list of merfolk|merfolk]] of the Shoals improved [[evasion]] and [[movement]] speed.
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Tiles with [[stairs]] on them are unaffected.
 
Tiles with [[stairs]] on them are unaffected.
  
The following enemies cast Call Tide:
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*{{monsterlink|Ilsuiw}}
 
  
 
[[Category: Monster spells]]
 
[[Category: Monster spells]]

Latest revision as of 21:04, 18 January 2025

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Allows the caster to affect the tidal phase of all water within a large distance. Soon after calling it, the waters on the whole level will reach high tide. Waters near the caster will reach even higher levels than they would normally.

Call Tide is a monsters-only spell that causes the tides of the Shoals to quickly rise to their maximum height, turning dry land into shallow water. This can make it difficult to maneuver around unless you're amphibious or flying, and also gives the merfolk of the Shoals improved evasion and movement speed.

Tiles with stairs on them are unaffected.

The following enemies cast Call Tide: