Difference between revisions of "Magnavolt"
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| − | {{ | + | {{spell info}}{{AttackSpell |
| − | {{ | + | |name=Magnavolt |
| + | |formula = 4d(9 + power/10) [[electricity]] | ||
| + | |maxdmg = 4d29 | ||
| + | |maxsp = 200 | ||
| + | |range = LOS | ||
| + | |target = Smite | ||
| + | |tohit = 11+Power/20 | ||
| + | |special = 1 bolt per magnetised target | ||
| + | }} | ||
'''Magnavolt''' is a level 7 [[Air Magic|Air]]/[[Earth]] smite-targeted spell that coats a target with a thin layer of magnetised metal and then fires a bolt of electricity at every visible enemy that is magnetised in this way. | '''Magnavolt''' is a level 7 [[Air Magic|Air]]/[[Earth]] smite-targeted spell that coats a target with a thin layer of magnetised metal and then fires a bolt of electricity at every visible enemy that is magnetised in this way. | ||
==Useful Info== | ==Useful Info== | ||
| − | Irresistibly inflicts the magnetised status for a short time, which reduces the target's [[EV]] to 0 and reveals [[invisible]] enemies. If a magnetised enemy dies, it leaves behind a stationary [[cloud]] of magnetised fragments for a brief while. | + | Irresistibly inflicts the magnetised status on a smite-targeted creature for a short time, which reduces the target's [[EV]] to 0 and reveals [[invisible]] enemies. If a magnetised enemy dies, it leaves behind a stationary [[cloud]] of magnetised fragments for a brief while. |
| − | After inflicting the status, it fires a bolt at each statused enemy ''and'' each cloud of magnetised fragments. This means that the first time you cast this spell will fire 1 bolt, but repeatedly casting it will fire 2, 3, 4, and so forth. | + | After inflicting the status, it fires a bolt at each statused enemy ''and'' each cloud of magnetised fragments. This means that the first time you cast this spell will fire 1 bolt, but repeatedly casting it on different targets will fire 2, 3, 4, and so forth. If you are standing on a cloud, you won't fire a bolt at yourself. |
| − | The bolts follow the same trajectory as any regular projectile. It's treated as if you aimed manually at the intended target's tile, so there will always be one (and only one) possible path per target. You can view possible paths by targeting this spell. | + | The bolts follow the same trajectory as any regular projectile, and stops once it hits the magnetised target. It's treated as if you aimed manually at the intended target's tile, so there will always be one (and only one) possible path per target. You can view possible paths by targeting this spell. |
==Strategy== | ==Strategy== | ||
| − | + | This spell combos well with: | |
| − | + | *Sources of MP regen or extra MP, such as [[Sif Muna]] and [[Vehumet]], who can grant more consecutive casts of the spell. | |
| + | *Low accuracy spells, like [[Plasma Beam]] and [[Bombard]]. | ||
| + | |||
| + | Beware that magnetised enemies will move, potentially changing the trajectory of each bolt. Killing an enemy affected by Magnavolt leaves a ''stationary'' cloud of fragments, which helps make the spell more predictable. | ||
==History== | ==History== | ||
*Added in [[0.32]]. | *Added in [[0.32]]. | ||
Revision as of 06:15, 9 November 2025
| | |
|---|---|
| Level | 7 |
| School1 | Air |
| School2 | Earth |
| Source(s) | Book of Iron Maxwell's Memoranda |
| Casting noise | 7 |
| Spell noise | 0 |
| Power Cap | 200 |
| Range | 8 |
| Flags | Destructive, Needs tracer, Prefer farthest, Target |
| Envelops a target in a thin layer of magnetically charged metal fragments, then unleashes a powerful surge of electricity that arcs unerringly towards every visible target coated in these fragments - firing an additional beam at each target thus marked. Magnetised creatures are additionally unable to evade attacks and will be revealed if invisible. If they die while still coated, they will leave behind a short-lived cloud of electrified metal that will continue to serve as a lightning rod for this spell. |
| Spell Details | |
|---|---|
| Damage Formula | 4d(9 + power/10) electricity |
| Max Damage | 4d29 |
| Max Power | 200 |
| Range | LOS |
| Targeting | Smite |
| To-hit | 11+Power/20 |
| Special | 1 bolt per magnetised target |
Magnavolt is a level 7 Air/Earth smite-targeted spell that coats a target with a thin layer of magnetised metal and then fires a bolt of electricity at every visible enemy that is magnetised in this way.
Useful Info
Irresistibly inflicts the magnetised status on a smite-targeted creature for a short time, which reduces the target's EV to 0 and reveals invisible enemies. If a magnetised enemy dies, it leaves behind a stationary cloud of magnetised fragments for a brief while.
After inflicting the status, it fires a bolt at each statused enemy and each cloud of magnetised fragments. This means that the first time you cast this spell will fire 1 bolt, but repeatedly casting it on different targets will fire 2, 3, 4, and so forth. If you are standing on a cloud, you won't fire a bolt at yourself.
The bolts follow the same trajectory as any regular projectile, and stops once it hits the magnetised target. It's treated as if you aimed manually at the intended target's tile, so there will always be one (and only one) possible path per target. You can view possible paths by targeting this spell.
Strategy
This spell combos well with:
- Sources of MP regen or extra MP, such as Sif Muna and Vehumet, who can grant more consecutive casts of the spell.
- Low accuracy spells, like Plasma Beam and Bombard.
Beware that magnetised enemies will move, potentially changing the trajectory of each bolt. Killing an enemy affected by Magnavolt leaves a stationary cloud of fragments, which helps make the spell more predictable.
History
- Added in 0.32.