Difference between revisions of "Archmage's trap"

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{{flavour|A magical trap crafted by some avaricious master wizard. When you or a hostile monster steps on it, you will lose a percentage of your mp, while up to three of the strongest hostile spellcasters in sight will have their spells empowered. Your allies will avoid stepping on it.}}
 
{{flavour|A magical trap crafted by some avaricious master wizard. When you or a hostile monster steps on it, you will lose a percentage of your mp, while up to three of the strongest hostile spellcasters in sight will have their spells empowered. Your allies will avoid stepping on it.}}
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*drains 1/3 of the player's [[MP]];
 
*drains 1/3 of the player's [[MP]];
 
*buffs 2-3 [[HD|strongest]] monsters in the trap's [[line of sight]] by [[brilliance|empowering]] their spells for 20-28 turns.
 
*buffs 2-3 [[HD|strongest]] monsters in the trap's [[line of sight]] by [[brilliance|empowering]] their spells for 20-28 turns.
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These effects only occur if the player is within line of sight of the trap.
  
This trap spawns in the [[Snake Pit]], [[Elven Halls]], and [[Depths]] naturally.
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This trap spawns in the [[Snake Pit]], [[Elven Halls]], and [[Depths]] naturally. It may also spawn in the [[hall of Zot]].
  
 
==Strategy==
 
==Strategy==
  
 
==History==
 
==History==
{{CBA|0.33|this new trap will be added to the game.}}
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*Archmage's traps were added in [[0.33]].
  
 
[[Category:Traps]]
 
[[Category:Traps]]

Latest revision as of 22:40, 25 January 2026

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
This page is a stub. You could probably expand this page should you wish to do so.
A magical trap crafted by some avaricious master wizard. When you or a hostile monster steps on it, you will lose a percentage of your mp, while up to three of the strongest hostile spellcasters in sight will have their spells empowered. Your allies will avoid stepping on it.

Archmage trap.png An archmage's trap is a trap that does two things when activated:

These effects only occur if the player is within line of sight of the trap.

This trap spawns in the Snake Pit, Elven Halls, and Depths naturally. It may also spawn in the hall of Zot.

Strategy

History

  • Archmage's traps were added in 0.33.