Scrolls of enchant weapon
Type | Scroll |
---|---|
Name | Scroll of enchant weapon I, II, III |
All of the scrolls of enchant weapon enchant a wielded weapon to be more effective in combat, and uncurse it if it is cursed. They will all fail if no weapon is wielded, and will sometimes fail if the item is already enchanted above +3. Artifacts will be uncursed but not enchanted. Successful enchantment will be reported as the weapon glowing, with different effects and color for each of the three varieties:
- Enchant Weapon I glows green, and increases accuracy by up to +1.
- Enchant Weapon II glows red, and increases damage by up to +1.
- Enchant Weapon III glows yellow, and gives the effect of 1d2 each of damage and accuracy.
Regardless of success or failure, any scroll of enchant weapon will be identified once read.
Uses
These scrolls are most useful when applied to a weapon you intend to use through most of the game. Although they may be used to remove a curse on a weapon, the scroll of remove curse is a more common, less wasteful solution. Scrolls of enchant weapon are common enough that several will normally be found over the course of a long game, and with luck and forethought you can make extremely powerful weapons.
Effects
Any wielded cursed weapon will be uncursed, including artifacts. If not an artifact, the wielded weapon can have their accuracy and/or damage bonuses increased, with a chance of failure if the current bonus is above +3. The chances of success for variously enchanted items are as follows:
Current bonus | up to +3 | +4 | +5 | +6 | +7 | +8 | +9 |
---|---|---|---|---|---|---|---|
Chance of +1 (EW1/2) | 100% | 56% | 44% | 33% | 22% | 11% | 0% |
Chance of +1 (EW3) | 50% | 52% | 46% | 38% | 28% | 15% | 0% |
Chance of +2 (EW3) | 50% | 15% | 10% | 5% | 2% | 0% | 0% |
The message you receive depends only on success:
On Success: Your [wielded weapon] glows [color] for a moment.
On Failure: Your [wielded weapon] very briefly gains a [color] sheen.
Tips & Tricks
- A general good practice is to enchant whatever weapon you're currently using up to +4, and then, when you find an endgame-quality weapon, enchant that with all the scrolls you can find. This avoids wasting too many scrolls on weapons you're not going to use in the end without crippling your ability to fight early on too heavily.
- You may need a number of enchant weapon scrolls to access a trove. Usually, if you save the majority of your scrolls for an endgame-quality weapon, you'll know whether or not you're dealing with a weapon-demanding trove by the time you want to use your scrolls. Troves are usually worth the investment.