Mass Confusion
Mass Confusion | |
---|---|
Level | 6 |
School1 | Hexes |
Source(s) | |
Casting noise | 5 |
Spell noise | 0 |
This spell causes confusion in all who gaze upon the caster.
“Go to, let us go down, and there confound their language, that they may not understand one another's speech. So the LORD scattered them abroad from thence upon the face of all the earth: and they left off to build the city.” |
Mass Confusion was a level 6 Hexes spell that tries to confuse all monsters in your line of sight. Unlike Alistair's Intoxication, it works on monsters that are non-natural, poison resistant, or of animal or lower intelligence. However, it is resistible by willpower, making it ineffective against many monsters in the later game.
Although players and monsters can no longer cast this spell, the Hepliaklqana Hexer ancestor can.
History
Mass Confusion was removed as a player-castable spell in 0.18.
In 0.10 Mass Confusion received a small power boost.