Alistair's Intoxication

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Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Alistair's intoxication.png Alistair's Intoxication
Level 5
School1 Poison
School2 Transmutation
Source(s) Book of Alchemy
Book of Party Tricks
Casting noise 3
Spell noise 0
Power Cap 100
Hated By The Shining One
Converts a small portion of the brain matter of those around you into alcohol, confusing all intelligent humanoids within view (although poison-resistant creatures may resist the effects). The caster may experience vertigo briefly as a result of making contact with other minds. It is frequently used as an icebreaker at wizard parties.

Alistair's Intoxication is a level 5 Transmutation/Poison spell which attempts to confuse all monsters in your line of sight, but may inflict vertigo on you.

The monsters affected must:

Monsters with rPois have a 2/3rds chance to resist, and monsters with poison immunity always resist.

The chance of confusing each monster is (40+spell power/3)%, and the chance of giving yourself vertigo is (60-spell power/3)%. At maximum power (capped at 100), monsters will be affected 73% of the time, and you will get vertigo 27% of the time.

Poison resistance offers no benefit to players when casting this spell.

Tips & Tricks

  • Alistair's Intoxication can be used for tackling level 5 of The Vaults, where the entrance stairs are surrounded by dozens of tough, but susceptible creatures.

History

  • Prior to 0.18, Alistair's Intoxication was level 4, could never affect rPois monsters, and could confuse or int-drain the player instead of causing vertigo. Also, mummies and lichform characters were unable to cast this spell.
  • In versions 0.9.2 and earlier, susceptible monsters would be affected 100% of the time.