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  • ...ve believes in the supremacy of devices, magical or otherwise, over spells and other forms of magic. Followers, although cut off from ambient magical powe Followers of Pakellas do not regenerate their magic power naturally, and are forbidden from using external means to do so; instead, they are granted
    6 KB (1,019 words) - 14:12, 1 November 2022
  • {{flavour|An amulet which exerts a force that blocks some incoming attacks, and can even reflect any blocked ranged attacks back towards the attacker.}} Wearing an [[amulet of reflection]] provides 5 [[SH]] and the [[reflection]] ego. When projectiles (either ranged weapons or certain
    2 KB (237 words) - 18:40, 16 December 2023
  • *For turn-count [[speedrun]]s and [[high score]] runs that rely on spells, MP regen is often the best amulet
    1 KB (193 words) - 23:28, 6 September 2024
  • ...vour|Fighting skill increases your accuracy and damage in physical combat, and also increases your maximum health.}} ...ng''' is a generic combat skill. In addition to providing bonuses to melee and ranged combat, it increases your maximum [[hit points]].
    2 KB (339 words) - 09:21, 31 December 2023
  • ...increases your [[armour class]] (AC), which defends against melee, ranged, and most magical attacks. It can also have [[ego]]s, which provide further bene ...but not eliminated, by [[strength]] and [[Armour skill]]. Only body armour and [[shield]]s have encumbrance penalties; all other armour can be worn at no
    12 KB (1,690 words) - 23:51, 9 September 2024
  • ...or escape by breaking LoS? But indeed the collision damage is damned weak and the confuses are very short-timed, the pull is just from a 2-tile radius to ...motion" and "collision damage" got implemented or improved for Singularity and someone wanted to see what other things could be done with them." Obviously
    792 bytes (124 words) - 10:04, 20 April 2015
  • ...also left behind when enemies are slain by [[Glaciate]] (these don't turn into simulacra). *Prior to [[0.27]], players could create them with [[Absolute Zero]] (and Glaciate, prior to its removal from players).
    902 bytes (137 words) - 09:54, 15 January 2024
  • ...k cannot be dodged, however, such as enchantments (which must be resisted) and explosions.}} ...[Dodging]] skill determines how well your character can avoid blows, beams and missiles fired by monsters.
    2 KB (381 words) - 10:01, 9 March 2024
  • ...en. Every '+' is 50 stealth, every '*' is 100 stealth, '#' is 150 stealth, and '!' is 200 stealth. *If the player is [[invisible]] and the monster can't see invisible: -75
    4 KB (565 words) - 09:40, 18 January 2024
  • ...lf properly. These attacks deal significantly more damage, ignoring [[EV]] and [[SH]]. For a dedicated character, stabs can end combat in a single blow. *[[Blind]] (or if the player is [[invisible]] and unseen)
    6 KB (929 words) - 20:33, 16 March 2024
  • ...nd decreases the penalties to your [[EV]], [[spell success|spellcasting]], and [[attack speed]]. At 27 skill, all penalties will be removed.
    1 KB (198 words) - 05:58, 26 September 2024
  • ...door]]s. Higher skill let you disarm traps with a better chance of success and detect traps before stepping on them. Most players would want to eventually ...oved entirely. Instead, traps are detected based on your experience level, and secret doors are no more.
    2 KB (236 words) - 13:08, 3 March 2019
  • So, what's the best way to explore the Abyss? Should I pick a direction and start walking, or use autoexplore, or what? (Mostly I'm just wondering if t ...nstantly generate new areas. At this point I mostly just shut my brain off and poke a direction key until something merits attention >_> --[[User:MoogleD
    672 bytes (109 words) - 14:09, 6 June 2013
  • ...d [[Armataur]]s start with this mutation.<br>[[Draconian]]s, [[octopode]]s and [[felid]]s cannot gain this mutation as they cannot wear body armour.
    851 bytes (122 words) - 22:03, 14 June 2023
  • '''Species notes:''' [[Oni]] and [[troll]]s start at rank 1.
    435 bytes (56 words) - 15:37, 22 February 2024
  • ...l in the game, that now use the [[Ranged Weapons]] skill, see [[shortbow]] and [[longbow]].'' ...w]]s. See the [[weapon#Ranged weapons|weapon]] page for a list of all bows and their properties.
    905 bytes (118 words) - 21:05, 5 October 2022
  • ...the second-most out-of-date article on the entire Wiki (excepting guides), and I would update it if I knew how to improve it. I have removed the fairly-ob ...to those spreadsheets. An alternative - copying all the data for all items and dungeon branches here - will be too much work. [[User:Ge0ff|Ge0ff]] ([[User
    991 bytes (159 words) - 17:39, 7 February 2018
  • ...fire [[bolt]]s and are slower than [[bows]], but tend to be more accurate and hit harder early on. *The Crossbows skill was merged into [[Ranged Weapons]] in 0.29.
    1,002 bytes (117 words) - 18:15, 26 September 2023
  • ...n shadow as if it were an extension of their body - misdirecting onlookers and acting upon the world with force as tangible as anything that has ever been ...shadow begins to imitate some of their actions, attacking when they attack and even casting shadowy magics that mimic the form - if not the substance - of
    8 KB (1,247 words) - 03:24, 24 September 2024
  • The '''Slings''' skill governs how good your character is at firing stones and sling bullets using a [[hunting sling]] or [[fustibalus]]. It [[crosstrain] *The Slings skill was merged into [[Ranged Weapons]] in [[0.29]].
    832 bytes (97 words) - 17:08, 26 August 2022

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