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Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Dithmenos altar.png "Spread the eternal night."
Dithmenos the Shadowed desires all to be darkness. Followers of Dithmenos gain a strange and otherworldly affinity to the shadows of their environment. This god despises the physical world and constantly seeks to encroach on it. Dithmenos therefore rewards those who wield death and destruction while gradually consuming them with darkness.

Followers of Dithmenos are constantly surrounded in an aura of shadow, the extent of which is reflective of their level of devotion. Dithmenos grants followers the ability to instantly step into the shadow of nearby creatures, provided the shadow is still enough to do so. Dithmenos protects followers by occasionally shrouding those struck by attacks in dark smoke. Sufficiently pious followers of Dithmenos will find their own shadow will begin to attack on its own, and eventually gain the ability to assume the form of a shadow themself.

Dithmenos likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings, and you destroy nonliving beings.

Racial Restrictions

Demigods cannot worship Dithmenos (or any other god).



  • Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).
  • Abandonment. (Penance)

Given Abilities

Piety level (-): “Gloomy”

  • No granted abilities.

Piety level (*): “Darkened”

  • Umbra - You are surrounded by an umbra which expands with piety. This aura cancels out halo, increases your stealth, and decreases melee/ranged accuracy of most creatures by 1+1d4. Dithmenos makes you and your allies immune to the accuracy penalty.

Piety level (**): “Extinguished”

  • Shadow Step - Blink to a space within your umbra and adjacent to a target creature. The target must not be invisible. (4 MP, 8% max HP, 4-6 piety)

Piety level (***): “Caliginous”

  • Bleed Smoke - The player occasionally bleeds smoke on taking sufficient damage. The cloud always triggers on a 50% maximum HP attack. The lower bound goes down linearly, to 0 damage at 200 piety.

Piety level (****): “Umbral”

  • Shadow Mimic - The player's shadow sometimes mimics melee and ranged attacks (excluding darts and nets) and targeted spells (so long as they're not self-targeted). This happens from 10% of the time at 4*, to 50% at full piety. Its accuracy is based on the average of your Fighting and respective Weapon skill; its spell power is based on the spell level (capped at your XL/3).

Piety level (*****): “Hand of Shadow”

  • Shadow Form - Turns you into a mass of shadows. Grants invisibility, immunity to poison, draining, and torment, infinite willpower, and you aren't revealed by halos, Corona, etc. Reduces all damage taken by 50%, but weapon/unarmed damage is halved and spell power is reduced. Also, you bleed smoke on every incoming attack, but doing so further drains your HP. Unlike shadow enemies, Shadow Form does not fly.
The higher your Invocations skill, the longer this ability will last. This ability works even if you are undead (Ghoul, Mummy, bloodless Vampire). (9 MP, 10-15 piety, Drain)

Piety level (******): “Eternal Night”

  • No new abilities.


Dithmenos does not appreciate abandonment, and will call down fearful punishments on disloyal followers!

When angered, Dithmenos turns the shadows against victims. Monsters emerge from the darkness, both illusions woven from shadow and the very shadow themselves turning against sinners. Dithmenos's subtle punishments are, if anything, more dangerous: victims find the shadows ripped away from them, hunted with nowhere to hide; or find themselves smothered in shadow and sleeping, perhaps forever.

While under penance, Dithmenos will sometimes punish you with one of the following forms of divine retribution:


Dithmenos is a god of stealth, but not exclusive to "stealthy" species like Spriggans or Vampires. In fact, these species often have a very high Stealth skill aptitude, and don't necessarily need a god to improve that. Conversely, many of Dithmenos' tools are useful even to the loudest of worshippers. The umbra is a minor reduction to enemy accuracy, Shadow Mimic increases your raw damage output, and Shadow Form remains a good escape option. Shadow Mimic in particular makes Dithmenos useful to characters who may rely on stealth early on, but use a louder form of killing later.

Of course, the extra stealth is useful; for a good while, it's all you will get. Dithmenos' "universal" abilities come late, and aren't much better than other gods' options. Even if you aren't a stabber per-se, stealth can be useful for avoiding troublesome enemies when exploring or regenerating. Enchanter-style builds appreciate the extra stealth options and Shadow Mimic giving a second, weaker chance to apply a hex.

Dithmenos is also the god of choice for low-XL runs, as stealth helps you grab runes and the Orb without actually killing much.

Tips & Tricks

  • Bleeding smoke (with or without shadow form) can create large areas filled with smoke reducing sight to 2 spaces for a short time. This can give you the edge you need to escape from or close in on ranged attackers or casters. (Almost all opponents require sight to cast spells, healing being a notable exception.) The downside is that you have to get hurt for the effect to trigger, but at high piety the effect will trigger reliably on nearly any hit.
  • The shadow's actions come without the weapon brand of the player. Therefore, for example, a hydra's head cut off by the shadow will result in the growth of two more heads, even if the player wields a flaming-branded weapon.
  • Kobolds have a reduced LOS, but their umbra will only fill their LOS at 6* piety, so the growth of the umbra decreases accordingly. This doesn't mean that Kobolds are bad worshippers, though. Kobolds naturally benefit from stealth; they'll need to walk less in order to initiate a stab.


Initially, this god was called "Dithmengos" which is an anagram for "Dsomething", an early placeholder name for the new deity.


  • In 0.32, Dithmenos will be reworked:
    • At 1*, the umbra will be replaced with noise dampening, a passive that will reduce the intensity of all noises in LOS by 50%.
    • Shadow Mimic will be moved from 4* to 2*, and it will be overhauled. The shadow will appear as a monster when it's triggered and will stay for a few turns. The player and shadow can fire through each other.
      • The shadow will gain extra damage based on XL when mimicking a melee or ranged attack.
      • When a spell triggers Shadow Mimic, the shadow will cast a shadow spell depending on the school of spell was cast. If the spell has multiple schools, one will be chosen at random. Spellpower depends on XL and spell level (each spell level is equivalent to 4 XLs). Shadow spells are all non-elemental (if damaging) or irresistible.
        • Fire Magic: Shadowball (like Fireball, but irresistible)
        • Ice Magic: Creeping Shadow (like Creeping Frost, but irresistible and with less range)
        • Earth Magic: Shadow Shard (single target, high damage projectile)
        • Air Magic: Shadow Tempest (targets 30-50% of all visible enemies + 1 with smite-targeted damage that can be dodged)
        • Alchemy: Shadow Prism (like Fulminant Prism, but is harder to hit and doesn't damage allies)
        • Conjurations: Shadow Beam (penetrating beam)
        • Necromancy: Shadow Draining (3x3 explosion centered on the shadow that ignores AC)
        • Summoning: Shadow Puppet (summons an ally with swoop/flank/constricting attacks; damage scales with spellpower; summon cap of 3)
        • Hexes: Shadow Torpor (penetrating beam that applies irresistible slow; duration increases with spellpower and decreases with enemy HD)
        • Translocations: Shadow Bind (applies a bind effect to a random number of enemies in LOS, preventing them from moving for a short duration)
    • Shadow Step, Bleed Smoke, and Shadow Form will be removed.
    • Shadowslip will be added at 3*, allowing the player to swap places with the shadow. This is an instant ability that misleads all enemies in LOS into thinking the shadow is the player, forcing them to target the shadow for the next few turns or until it dies.
    • Aphotic Marionette will be added at 4*, allowing the player to choose a spellcasting enemy in LOS and cast 3-6 of that enemy's spells as if the player was the caster. Targeted spells will target random enemies, creatures summoned this way will belong to the player, and buffs spells will be applied to the player. Spells cast this way cannot damage the player. The number of spells cast depends on Invocations.
    • Primordial Nightfall will be added at 5*. When activated, it reduces LOS range to 0 and sets your minimum stealth to 100. The LOS range will slowly be restored to normal, and Primordial Nightfall can't be activated again until LOS is back to normal.
    • Dithmenos will no longer be considered evil.
    • Undead and demon summoning from wrath will be replaced by shadow puppets, which will have damage scaling with XL and a chance to slow the player. Dithmenos will also be able to summon a hostile player shadow as a wrath effect. A hostile player shadow will know a random shadow spell.
  • Prior to 0.22, Dithmenos hated fire and appreciated the killing of fiery things, but was not evil. Also, Shadow Step didn't cost HP, but could only be used on immobile creatures.
  • Prior to 0.16, Dithmenos disapproved use of the Corona spell and the unrandart Mace of Brilliance.
  • Dithmenos was added in 0.14.
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosFedhas MadashGozag Ym SagozHepliaklqanaIgnisNemelex XobehOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaXom
Evil BeoghDithmenosKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil