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  • ...oyle brings along formidable stats for melee fighting and decent offensive magic. Indeed the Gargoyle is the first character that got me to a 15-rune victor ...spite of Gargoyle’s apparent weakness here), you also get your defensive skills up, and pick a weapon category. My weapon of choice would be an air or fire
    14 KB (2,344 words) - 15:50, 19 February 2016
  • ...heal with wands or potions; they possess innate spirit shield and an anti-magic bite. ...which triggers on sufficiently damaging attacks of nearby allies, and Sap Magic, a hex which hinders spellcasting success progressively as spells are cast)
    25 KB (3,846 words) - 17:20, 8 February 2022
  • #Fire magic title should be Pyromaniac, not Pyromancer. #if you're good enough at earth magic you should get groovy earth mamas following you around, man. they can sell
    256 KB (42,573 words) - 19:23, 12 July 2023
  • Attack magic will be your primary way of dealing damage throughout the entire game. You ...gh those are welcome, of course), but how he supports the use of offensive magic that we already know (range extension, ''wizardry'' bonus, mana restoration
    9 KB (1,630 words) - 16:23, 12 April 2015
  • ===Skills=== ...ely to get Throwing, but hold out for a bow. It scales very well with your skills. Go to 7 if you don't want any ammunition from Trog or Okawaru, and go no h
    7 KB (1,231 words) - 20:07, 9 July 2014
  • Spells: Magic Dart recognized Skills: Spellcasting 1,7 | Conjurations 2,6 | Air Magic 1,0 | Earth Magic 1,7 | Evocations 1,7
    9 KB (1,693 words) - 04:54, 19 November 2020
  • Magic courses freely through their bodies, and any damage they take is split betw ...le when their reserves start to run low, thus replenishing their shroud of magic and their spells' fuel with each voracious bite.}}
    6 KB (915 words) - 04:17, 23 February 2024
  • Dungeon 7: Oh, an Ossuary! Please let me find it. Oh, wait, haha, magic mapping. It's right above me. AUGH TELEPORT TRAP. Oh, and a ring of poison ...work. First treasure room has useful scrolls and potions and an amulet. Of magic regen. At least I don't have more tough choices. Next treasure room had les
    68 KB (12,358 words) - 21:06, 30 April 2019
  • ...h spellcasting is recommended for any player that doesn't follow Trog, the magic-hating God of Frenzy, and this build can benefit from it as thoroughly as a ...ungodly Fighting skill. The second means that anything that can cast earth magic (deep troll earth mages, Jorgrun, maybe some others) must be killed ASAP, w
    22 KB (3,652 words) - 14:26, 2 October 2014
  • ...heal with wands or potions; they possess innate spirit shield and an anti-magic bite.</s> ...which triggers on sufficiently damaging attacks of nearby allies, and Sap Magic, a hex which hinders spellcasting success progressively as spells are cast)
    25 KB (4,024 words) - 09:03, 28 May 2018
  • ...s all my attention on training my spellcasting, and my abysmal conjuration skills. ...a goblin and an armed kobold. The goblin rolls over after three hits by my magic dart, but the kobold pursues me with his dagger, and my darts don’t seem
    136 KB (26,398 words) - 09:09, 30 May 2014
  • ...game where your regeneration achives much of to the sam effect) Potions of Magic will add as much to your resilence as a potion of heal wounds for other cha ...as you will generally need all stats and all skills aside from the weapon skills. It is generally a waste of XP to start as something else as monk or transm
    19 KB (3,286 words) - 15:44, 15 January 2016
  • ...hat the minotaur’s least-worst magic [[aptitude]] is [[Earth Magic|earth magic]], making it slightly easier to learn. Also, as rightly pointed out in the ...rs, you’ll want to focus both your ‘''armor''’ and ‘''dodging''’ skills right from the beginning.
    12 KB (1,968 words) - 19:55, 25 January 2024
  • ...if she casts Death's Door (once DD expires). You don't need to train any skills to use a blowgun effectively; throwing helps, but they work great at 0 thro ...t's most important to train magic, but fighting is your most important non-magic skill unless your aptitude is really awful. Not only does it grant more HP
    4 KB (743 words) - 15:06, 17 December 2014
  • ...a mage with a repertoire of useful, high-level spells from many schools of magic. By the midgame, [[Spellcasting]] will be your main skill. Here's a taste ...getting low on MP, or if you are below about 75% HP. As a DE with a total magic focus you can't afford to enter melee. If a fight is going well you'll bar
    14 KB (2,564 words) - 15:45, 15 January 2016
  • ...ou a bit with your magic, like Vehumet does. In the end game, when magical skills are high, there is no difference playing TSO or Vehumet, because all your s
    26 KB (4,661 words) - 15:43, 19 February 2016
  • ...of 0. Everything else relevant for me looks green: fire magic at +1, [[air magic]] at +3 (wow again!), each melee weapon, [[dodging]], [[armour]] and [[evoc ...o avoid the casting penalties. Another find is a [[ring of protection from magic]], which isn’t at all bad this early in the game. I’d also fancy a [[ri
    41 KB (7,730 words) - 13:02, 15 May 2020
  • ...nt skills. Certainly, up to now, I did not train a single level of [[Earth Magic]], and get two high-end earth spells for that. ...ll is actually halfway to 8, and staves very close to 9. None of all these skills is anywhere near to where I want them. For example, with Vehumets assistanc
    46 KB (8,762 words) - 15:46, 15 January 2016
  • ...a "caster" than a "melee brute". Many characters can hybridize into spell magic, since they aren't being encumbered by armour or shield. ...[Slings (skill)|Slings]], [[Bows]], and [[Crossbows]], with their seperate skills. Slings [[crosstrain]]ed with [[Throwing]].
    6 KB (889 words) - 22:07, 9 March 2024
  • ...Form]] and [[Blade Hands]] ASAP. It's might not be worth training poison magic for spider form, because it's useless to you otherwise and you want blade h ...ells. When blade hands failure rate is in the yellow, you can train other skills - mostly unarmed combat, and if you get some good evocables, train evocatio
    5 KB (971 words) - 10:04, 29 July 2021

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